Covenant of Preservation
You defend your allies, combining defensive magic with prayers that hinder or prevent your enemies’ attacks. You use your foresight and cunning to protect your allies.
Channel Divinity: Preserver's Rebuke
As a reaction, when a creature within 120 feet of you hits an ally you can see, you damn the triggering creature to face divine judgment. Until the end of that creature's next turn, you and allies have a bonus to attack and damage rolls equal to your Intelligence modifier against that creature.
Insightful Preservation
Whenever you use a spell or feature to grant a bonus to AC, saving throws, or restore hit points to a creature, that creature gains temporary hit points equal to 3 + your Intelligence modifier + your proficiency bonus.
Blades of Astral Fire
Beginning when you reach 6th level you can call down holy blades to defend your allies and tear apart your foes. As an action, choose a point you can see within 120 feet. Each enemy within 5 feet of the point makes a Dexterity saving throw, taking radiant damage equal to 1d6 + your Intelligence saving throw on a failure, or half as much on a success. Each ally within 5 feet of the point gains a bonus to AC equal to 1 + half your Intelligence modifier until the end of your next turn.
You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.
Binding Invocation of Chains
Starting when you reach 17th level, you learn to speak binding invocations with your spells. Whenever you cast a spell of 1st level or higher, you can force the target to make a Wisdom saving throw. On a failure, the target's speed is set to 0 until the end of its next turn. On a success, the target's speed is halved until the end of its next turn.
You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.
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