Disciple of the Seer

Disciples of the seer are psions who master clairsentience powers - powers which enable you to learn secrets long forgotten, to glimpse the immediate future and predict the far future, and to generally know what is normally unknowable.  

Disciple of the Seer Manifestations

You can choose from the list of seer manifestations, as well as psion manifestations, when you prepare manifestations.  

Psionic Anchor

At 1st level, you can pierce an enemy's mind with a psionic anchor, allowing you to know their general location.   As an action, choose a creature you can see within 60 feet of you. A white-hot halo of psionic energy appears around its head, causing it immense pain. The target must make a Wisdom saving throw, taking psychic damage equal to 1d8 plus your Intelligence modifier on a failure, or half on a success. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).   If a creature fails the save, you can spend 1 point of psionic power to invoke a psionic talent as a bonus action. The talent must deal no damage and target the same creature, and the creature automatically fails its saving throw against the talent, if any.  

Object Reading

Also at 1st level, you can use psionics to investigate an object that you touch, showing you a vision of its past.   As an action, you touch an object and maintain contact with it. After 1 minute of remaining in contact with it, you learn certain details pertaining to the object's previous owner. You learn their race, gender, age, alignment, how they came to posess the object, and how they lost it. An object without any previous owners reveals no information.  

Combat Precognition

Starting at 6th level, you have a precognitive sense of danger, allowing you to react quickly to its presence.   You can add your Intelligence modifier to initiative rolls, and you can't be surprised while you are conscious. You can use your reaction when you roll initiative to telepathically alert one creature within range of your telepathy to the danger, making them unable to be surprised for this combat.  

Mind's Eye

Starting at 10th level, your mentally sense the presence of matter around you, allowing you to feel others' presence.   You gain blindsight out to a range of 20 feet.  

Book of Knowledge

Starting at 14th level, you obtain the technique necessary to form the Book of Knowledge, a manifestation of cosmic knowledge both discovered and undiscovered.   As a bonus action, you can form the Book of Knowledge in an unoccupied hand. The pages of this book appear to be filled with indecipherable marks that resemble writing, even when observed with magic. No matter how many pages are turned, there always seem to be more pages. If you desire to see a certain page or a question that you previously posed, the next page you turn to will be the relevant page.   The cover appears as its observer imagines, within reason. For example, it can appear to be a cover with an animated reflection of the night sky, a furry hide, or perhaps even made of ice or dripping water. These elements fail to hold up to physical inspection - the book feels like any normal book. The book crumbles to cosmic dust after 10 minutes.   Once per minute, you can telepathically pose a question to the book. When asked an appropriate question, some of the markings rearrange to form a truthful answer, written in a language only you understand. The answer remains forever written in the book, and you can accurately recall the question posed when you read the answer.   You can ask for statistics of a creature if you know its true name - in which case, you learn its alignment, languages, type, and one of each of its immunities, resistances, and vulnerabilities - or for the properties of an object - in which case, you learn what materials it is made of, and the effects and mechanisms of any curses, enchantments or traps.   Once you have used this feature, you can't use it again until you finish a long rest.  

Shape Reality

Starting at 18th level, you gain an instinctive, limited ability to shape reality around you in response to threats.   In response to an attack hitting you or when you fail a saving throw, you can use your reaction to roll an additional d20 and choose which result to use.   You can use this feature twice, and expended uses are replenished when you finish a long rest.  

Glimpse of Omniscience

At 20th level, you obtain a fragment of universal knowledge, enlightening your mind. This grants you certain benefits.   You can choose to be unaffected by divination manifestations or spells. You make Intelligence checks with advantage. You can also ask the Book of Knowledge to describe a specific event that happened within the last 1000 years, which it will describe on up to 1 page. This provides up to 10 useful facts about the event.

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