Enforcers are the heavy lifters and extortionists of the roguish world. Trading in the grace most rogues carry for heavy handed force, enforcers are often much brawnier and stronger than their fellow companions, throwing down foes in pins and extorting their weakened positions.
Brutish
Also at 3rd level, you gain the ability to use your sneak attack with any melee weapon, so long as it lacks the heavy and two-handed properties.
You also gain an additional way to use your sneak attack; you don't need advantage on the attack roll to use your sneak attack against a creature if you are grappling it.
Enforcer's Armaments
Also at 3rd level, you gain proficiency with medium, shields, and three martial or superior melee weapons of your choice. These weapons must lack the heavy and two-handed properties.
In addition, when you use your cunning action, you can attempt to grapple a creature instead.
Intimidating
Beginning when you reach 9th level, you gain the ability to unnerve your foes. As a bonus action, you can make an Charisma (Intimidation) check against a creature you can see that isn’t incapacitated, contested by the target’s Wisdom (Insight) check. If you succeed, you have advantage on attack rolls against the target.
This benefit lasts for 1 minute, until you use it on another target, or until you do not hit the target on your turn.
Constricting Grip
Starting at 13th level, while you are grappling a creature, you can use a bonus action to make a Strength (Athletics) check against the creature's Strength (Athletics). If you succeed, the creature is restrained rather than grappled until the end of your next turn.
Heavy-Handed
Beginning at 17th level, you learn to make the most of immobilizing your opponents. Any time you hit a creature you are grappling and apply sneak attack, your sneak attack damage against that target increases by 3d6.
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