Frost Blood Sorcerer

Frost Blood Sorcerer

The arcane energies within you are a manifestation of raw primordial ice. Perhaps you were born in a border region between the Material Plane and the Plane of Elemental Ice. Or perhaps you trace your heritage back to a powerful Frost Elemental. You have an innate understanding of ice magic, and are able to manipulate it in the battlefield to great effect. Some sorcerers who claim this origin are consumed by cryomantic urges, as their desire to freeze and create overtakes reason. Others become references in the applied study of evocation magic. Whatever the circumstances, the control of frost comes as naturally to you as breathing.
 

Frost Blood Origin Spells

Sorcerer Level Spells
1st armor of agathys or ice knife
3rd snilloc's snowball swarm or gust of wind
5th sleet storm or water walk
7th ice storm or watery sphere
9th cone of cold or hold monster
11th investiture of ice or wall of ice

 

Cold Within

Your inner ice grants you aptitude in all forms of ice magic but you can't learn fire magics. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from bard, warlock, or wizard spell lists if the chosen spell deals cold damage in addition to any spell on the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Spells that don’t deal cold damage must still be chosen from the sorcerer spell list, as normal. You cannot learn any spell that deals fire damage.
  Additionally, you can speak, read, and write Aquan.
 

Heart of Ice

Starting at 1st level, whenever you start casting a spell that deals cold damage, icy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take cold damage equal to half your sorcerer level (rounded up).
 

Frost in the Veins

At 6th level, you gain resistance to cold damage. In addition, spells you cast ignore resistance to cold damage, and you can spend 1 sorcery point as a reaction to treat immunity to cold damage as resistance to cold damage.
 

Frozen Blood

At 6th level, you gain the ability to partially control the cold and ice around you.
  You can use your action to dramatically decrease the temperature in a 20-foot radius sphere centered on you. The cold is enough to make creatures shiver and make liquid frost over. During this effect, a light mist of frost dances across your body, and your eyes shed dim light in a 30 foot radius for 10 minutes. You may end this effect as a bonus action.
  Additionally, during this effect you can spend 4 sorcery points to make all of your attacks gain extra cold damage equal to half of your Sorcerer level. Any creature that hits you during this effect takes cold damage equal to your sorcerer level.
 

Fury in the Cold

At 14th level, when you are hit by a melee attack, you can use your reaction to deal cold damage to the attacker. The damage equals twice your sorcerer level, and ignores resistance and immunity to cold damage.
 

Frozen Soul

At 18th level, you gain immunity to cold damage. In addition, on your turn you can use your action to spend 10 sorcery points to create A massive burst of ice and cold around you dealing damage cold equal to half of your hitpoints. The damage ignores both resistance and immunity.

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