Iron Guardian

Iron Guardian

The mind is more powerful than the body, and none demonstrate this principle better than you. As an iron guardian, you have learned to channel psionic energy into your flesh and bones. With a thought, your skin becomes hard as iron and your bones unbreakable as stone. In battle you're a juggernaut, capable of withstanding the fiercest attacks and replying with shattering strikes of your own.
  Your unmatched endurance allows you to stand at the forefront of any battle. You exult in the look of despair that crosses your enemy's face as blade, arrow, and claw rebound harmlessly off you. With this confidence, you move to the center of any fight, daring your foes to match themselves against you.
 

Guardian's Might

Beginning at 3rd level, you may use a bonus action to mark a foe you can see. That creature has disadvantage to attack any creature other than you, and you gain a +1 bonus to attack rolls against that creature. This ability lasts until the creature dies or you attack a different target. You can use this ability a number of times equal to your Constitution modifier between long rests.
 

Unbreakable Hide

Starting at 7th level, while wearing light armor, your AC increases by 2, and while wearing medium armor your AC increases by 1.
 

Impenetrable Iron

Beginning at 15th level, if a critical hit is scored against you, roll a d20. On a 10 or higher, it becomes a normal hit.
 

Aspect of the Iron Guardian

At 20th level, you may use a bonus action to assume the aspect of the iron guardian. You transform into a creature of iron, scattering foes and crushing those foolish enough to resist your advance. For 1 minute you gain the following effects:
 
    • Your AC increases by 1.
    • Any critical hit against you becomes a normal hit.
    • Any time you take damage from an attack, roll a d20. On a 10 or higher, reduce the damage to 0, otherwise the damage is halved.
    • All creatures of your choice within 30 feet of you are considered to be under the effect of your Guardian's Might ability.
Once you leave this form you suffer from 1 point of exhaustion and can't use it again until you finish a long rest.

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