Mantle of Clarity

Mantle of Clarity

Yours is the mantle of pragmatism, holding your emotions of those of others as a tool to be put in check and used as appropriate. You are not necessarily unemotional, but you recognize the uncontrollability of your emotions, and keep them in check.  

Clarity's Affect

At 3rd level when you choose this mantle, you and allies within your empathic range add half of your Charisma modifier to initiative rolls and can't be surprised.  
Invoke Mysticism: Clutter Psyche
Also at 3rd level, as an action, you can attempt to clutter the mind of a creature within your empathic range. You can use your Invoke Mysticism to require that creature make a Wisdom saving throw. On a failure, it is poisoned until the beginning of your next turn.  
Invoke Mysticism: Clear Psyche
At 6th level, as an action, you can remove any spells or effects from one ally in your empathic range that they obtained from failing an Intelligence, Wisdom, or Charisma saving throw, and remove any incapacitated, charmed, or frightened conditions they may have, using your Invoke Mysticism.  

Flow of Weapon and Mind

Starting at 11th level, if you manifest a power or begin your turn concentrating on a power, you can immediately make one weapon attack. You can't use this ability again until the beginning of your next turn.  

Psychometric

At 14th level, your mind doesn't allow for physical ailments on you. You can't be blinded, deafened, or frightened, and you have advantage on saving throws against enchantment spells.  

Facet of Clarity

Beginning at 18th level, you and allies within your empathic range are immune to enchantment spells and other mind controlling effects unless they choose to let them effect them.

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