Mantle of Elation
Yours is a mantle of peace, joy, and happiness, letting failure and sorrows pass through you for the joy of life itself - its mundanity as well as its supernatural beauty. Your joy inspires others, often unable to stop a smile breaking or at least a momentary piece of happiness. This creates energy in you and those around you, it overflowing and uncontainable.
Elation's Affect
At 3rd level when you choose this mantle, opportunity attacks against you and your allies have disadvantage.
Invoke Mysticism: Remove Purpose
Also at 3rd level, as an action, you attempt to void a creature's motivations and rewards for continuing its current behavior, coaxing it to you for the only way to obtain happiness. The creature must make a Wisdom saving throw. On a failure, it is incapacitated and its speed becomes 0 until the end of its turn.
Invoke Mysticism: Addended Purpose
At 6th level, as a bonus action, you can provide a waterfall of purpose and energy to one ally you touch. On their turn, they can take one additional action on top of their regular action and possible bonus action.
Martial Mania
Starting at 11th level, whenever a creature within your empathic range regains hit points, you can make one weapon attack as a reaction.
Happiness Unfaltered
At 14th level, your joy minimizes the failures and maximizes the successes of you and your friends. When a creature within your empathic range rolls a 1 on a d20 roll, you can choose to let them roll again once for that attempt. Additionally, when a creature within your empathic range rolls a 20 on a d20 roll, they can choose to either gain 1d10 temporary hit points, regain 1d10 hit points, or add 1d10 to their next immediate damage roll within 1 minute.
Facet of Elation
Beginning at 18th level, you and allies within your empathic range gain a flying speed of 60 feet. If they exit your range, they float gently to the ground, taking no fall damage.
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