Rangers who join the Mistveil Conclave are specialized hunters who are well suited to dwelling upon mountain peaks. They use a natural magic to manipulate and congregate clouds of mist and are adept at using this magic to hide themselves, to disorient foes, or to make a misty escape.
Mistveil Conclave Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Mistveil Conclave Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level |
Spells |
3rd |
fog cloud |
5th |
misty step |
9th |
gaseous form |
13th |
storm sphere |
17th |
far step |
Mistveil
Starting at 3rd level, whenever you expend a 1st-level or higher spell slot, you can coverge mists on your location to gain the following effects until the start of your next turn.
You are surrounded by a veil of mist that lightly obscures the area within a 5 foot radius. The radius of a veil increases by 5 feet for each level above 1st of the spell slot you expended. The veil moves with you.
Whenever an enemy creature attacks an ally within the veil of mist, that creature has disadvantage on the attack roll.
Unclouded Vision
Starting at 7th level, your eyes can see beyond the fog that would mar other's sight. You can see through an area covered in fog or mist as though it were only lightly obscured, provided that the fog is natural or originates from a spell you are casting.
Cloudcaller
Starting at 7th level, you can cast fog cloud as a 1st-level spell twice without expending a spell slot, and you regain any expended uses when you finish a long rest.
In addition, you can cast the skywrite spell an unlimited number of times without expending a spell slot or requiring material components. You are surrounded by a veil of mist that lightly obscures the area within a 5 foot radius. The radius of the veil increases by 5 feet for each level above 1st of the spell slot you expended. The radius moves with you. Whenever an enemy creature attacks an ally within the veil of mist, that creature has disadvantage on the attack roll.
Misty Strike
Starting at 11th level, when you roll damage for a weapon attack against a target within a veil of mist from your Mistveil feature, or a cloud of fog from the fog cloud spell, you can bend the chill mists with your strike to add 1d8 cold damage to the damage roll. You can only gain the extra damage from this feature once per turn.
Vanish Into Mist
Starting at 15th level, you have advantage on concentration checks made to maintain any spell on the Mistveil Conclave Spells table.
In addition, as a bonus action, you can teleport to a space you can see within 120 feet of you that is covered in fog or mist. If a radius of mist is moving with you, per your Mistveil feature, the radius immediately moves to your current position. You can teleport in this manner a number of times equal to your Wisdom modifier, (minimum 1) and you regain any expended uses when you finish a long rest.
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