Oath of Castigation
Those who swear the Oath of Castigation walk a path of pain and punishment. These paladins seek out those who have committed heinous crimes and seek to show them the error of their ways, or they see the cruelty of the world and desire only to punish the wicked. Suffering is the only correct course of action for those of this oath.
Tenets of Castigation
The tenets of the Oath of Castigation have been forged in the blood of those who have suffered. This oath emphasizes the principles of punishment above any concerns of the law of the land. Its central principles are simple.
Suffer. There must be consequences for your crimes. Do not seek glory or pleasure. Seek punishment.
Punish. The world and its inhabitants are wicked. As you do, they too must suffer.
Preserve Pain. The suffering of others stands above taking final vengeance. Do not kill until the final moment.
Oath Spells
You gain oath spells at the levels listed.
Oath of Castigation Spells
Paladin Level |
Spells |
3rd |
heartripper, inaudibility |
5th |
ingold's instant insanity, suffer |
9th |
agitate wounds, blasphemy |
13th |
bloodsworn retribution, power word fear |
17th |
disfiguring touch, draw upon holy might |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Mutual Suffering. As a reaction, you can expend your Channel Divinity when you reduce a hostile creature to 0 hit points, and force all other hostile creatures within 30 feet of that target to make a Charisma Save against your spell save DC. If they fail, they take half the damage dealt in the killing blow in psychic damage and have disadvantage on attacks for one round as the splitting pain in their head keeps them distracted. If they pass the save, they only take the damage.
Face Your Sin. You can force creatures to relive all of the trauma and pain that they have caused. As an action, you may force a creature you can see within 30 feet of you to succeed on a Charisma Saving Throw against your Spell Save DC or be Paralyzed for 1 minute. This effect ends early if the creature takes damage. Regardless of if the creature saves or not, the DM discloses to you either one thing the target has done that it regrets or one time that it has wronged another creature.
Aura of Torment
Starting at 7th level, you are surrounded by a 10-foot aura of suffering around you. Whenever you or a friendly creature takes damage from a source that only targets that creature, you can use your reaction to cause another creature of your choice within a 10-foot aura to take half the damage taken of your choice of necrotic or radiant damage.
At 18th level, the range of this aura increases to 30 feet.
Punish the Weak
At 15th level, you become far more cruel in your punishments and torture. Whenever you damage a creature or force them to roll a saving throw to resist a spell, if you have damaged them since the beginning of your last turn, you can deal additional damage equal to your Charisma modifier and give a penalty to the saving throw equal to your Charisma modifier.
Zealot of Castigation
At 20th level, you become an avatar of punishment. Once per long rest as an action, you may transform into a paragon of suffering, gaining the following benefits for up to 1 minute:
- You gain resistance to all damage
- When you take the Attack action on your turn, you can make one additional attack as part of that action.
- You regain 10 hit points at the beginning of each of your turns so long as you have at least 1 hit point.
- Whenever a creature of your choice starts their turn within 30 feet of you, they must succeed on a Wisdom Saving Throw against your spell save DC or only be allowed to attack you or cast spells against you his turn.
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