The Huntmaster is a frontline force to be reckoned with. These ruthless warriors rush headlong into the fray, spear and shield in hand to charge down the enemy, shouting warcries and inspiring their allies.
Rite of the Huntmaster Spells
You gain rite spells at the shaman levels listed.
Shaman Level |
Spells |
3rd |
abnormal endurance, beckon foe |
5th |
blinding smite, burning obedience |
9th |
dark nourishment, merciless resolve |
13th |
fire shield, induce despair |
17th |
crusade, word of rebuke |
Huntmaster Training
When you undertake this rite at 3rd level, you gain proficiency with 4 martial or superior melee weapons of your choice and with medium armor and shields.
In addition, you gain 6 hit points and gain an additional 2 hit points each time you gain a level in this class.
Huntmaster's Warcry
Also at 3rd level, you gain the ability to let loose a powerful warcry as a bonus action. When you do, each creature of your choice within 30 feet of you gains temporary hit points equal to you shaman level.
Once you use this feature, you cannot do so again until you finish a long rest.
Serrated Fangs
Beginning when you reach 7th level, whenever you apply your Fangs of the Spirits to an attack you deal an additional 1d6 damage of the same type as the weapon.
Frenzied Bloodlust
Starting at 11th level, you can channel the powerful bloodlust within yourself. Each creature you did not choose to benefit from your warcry makes a Wisdom saving throw against your spell save DC, being frightened of you for 1 minute on a failure.
In addition, You gain a second use of your warcry and regain all expended uses of your warcry when you finish a short or long rest.
Inspiring Leader
When you reach 15th level, your warcry inspires your allies to fight harder. Each creature that gained temporary hit points from your warcry has advantage on attack rolls for 1 minute.
In addition, you gain a third use of your warcry.
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