Starborne Origin

Starborne Origin

Born of the infinite cosmos of the astral sea, your body contains a vast amount of deific power. You hold a fragment of the home of the gods running through your blood and in your very soul and you command it to crush any who would resist you. Your voice rings true, holding the power of the divine within it and causing your foes to shudder.
 

Starborne Origin Spells

Sorcerer Level Spells
1st astral terror or dreadful whispers
3rd angelic visage or invoke obedience
5th astral step or compel attention
7th invoke angelic form or invoke terror
9th astral tempest or word of rebuke
11th prophecy of doom or rain of colorless fire

 

Starborne Strength

You are closely linked to the astral sea just as the divine champions of old. When your Spellcasting feature lets you learn a Sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the Invoker spell list or the Sorcerer spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a sorcerer spell for you.
  In addition, choose an affinity for the source of your astral link: Deific, Primordial, or the vast Void itself. You gain resistance to a damage type of your choice, as shown below.
 

Affinity Resistance

Deific Radiant or Necrotic
Primordial Fire or Electric
Void Cold or Psychic

 

Astral Conduit

Your link to the realm of the gods reinforces your body and strengthens you flesh. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
  Additionally, you learn to speak, read, and write celestial if you have a deific affinity, primordial if you have a primordial affinity, or deep speech if you have a void affinity.
 

Words of the Ancient Ones

Beginning at 6th level, your voice carries so much power that it fills your spells with power on its own. You do not need to perform somatic components of spells so long as the spell also has verbal components and you are able to speak. The verbal components of spells cast in this way must be spoken in the language you gained from your Astral Conduit feature.
  In addition, you gain an additional creature type depending on your chosen affinity. Creatures that share this damage type treat you as a friendly acquaintance rather than neutral or an enemy so long as you or your allies do not threaten or harm them. This does not make the creature treat your allies differently.
 

Astralform

Starting when you reach 14th level, you can attune your physical self to the astral sea. Your eyes glow brightly and light emits from your mouth whenever you speak in the language you gained from your Astral Conduit feature.. While in this form, you gain truesight to a range of 60 feet. In addition, you may choose to hover up to 5 feet off the ground. This form lasts for 10 minutes, you're incapacitated, you die, or you dismiss it as a bonus action.
  The affinity you chose for your Starborne Strength determines your appearance while in this form. If you chose Deific, you gain an emotionless mask like that of the angels that serve the gods and your lower body dissolves into a wispy trail of light. If you chose Primordial, your form becomes one of molten, cracked stone with vines and electricity coursing across your body. If you chose the Void, your form becomes an inky blackness, appearing as a silhouette of your physical form, the only light being that which comes from your eyes and mouth.
 

Astral Blood

When you reach 18th level, the latent power in your body begins to flare to life. At the beginning of your turn, so long as you have at least 1 hit point remaining, you regain 2 hit points.
  In addition, you gain immunity to the damage type you chose for your Starborne Strength.

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