The Overmind
Your patron is being of immense mental energy, holding power through their thoughts alone. They hold ancient secrets and powers that have been long forgotten before the oldest of dragons hatched. An ocean of bottomless psionic potential, this being's interests and desires are utterly alien and abstract to your understanding. It is possible you were chosen, rather than seeking them out, even if you are unsure of why you were chosen.
As a bonus action, when you cast a warlock spell or an Overmind ability, you may roll dice from this pool and deal additional psychic damage equal to the result. You gain temporary hit points equal to the psychic damage dealt. If the spell deals damage to multiple targets, this extra damage is only applied to the first creature dealt damage. The maximum number of dice you can spend at once with this feature is equal to your choice of your Charisma modifier (minimum of one).
Your pool regains all expended dice when you finish a long rest.
Once you use this feature, you can't use it again until you finish a short or long rest.
You may only use this feature once on each creature you have stunned, becoming able to use it on them again once they finish a long rest.
Restriction: Psionic
Any who pledge to this patron are psionically awakened. In additional, your spells count as psionic powers rather than arcane spells.Overmind Patrons
Udu, the CorruptorPatron Alignment: Chaotic Evil
Patron Description: Udu is a powerful cerebrilith demon that has gained power through mental domination over other demons and mortal races alike. The massive creature rules over the 922nd layer of the Abyss, letting its psionic presence leak out to other layers to corrupt the denizens there.
Patron Goals: Udu seeks total corruption and enslavement of other demonkind, establishing himself as the true king of demons. He makes pacts with mortals who seek similar means, claiming their souls upon death as payment to grow his strength.
Patron's Wrath Damage Types: Fire, Force, Psychic
Patron Description: Udu is a powerful cerebrilith demon that has gained power through mental domination over other demons and mortal races alike. The massive creature rules over the 922nd layer of the Abyss, letting its psionic presence leak out to other layers to corrupt the denizens there.
Patron Goals: Udu seeks total corruption and enslavement of other demonkind, establishing himself as the true king of demons. He makes pacts with mortals who seek similar means, claiming their souls upon death as payment to grow his strength.
Patron's Wrath Damage Types: Fire, Force, Psychic
Patron Spells
You gain patron spells at the warlock levels listed.Warlock Level | Spells |
---|---|
1st | charm person, dreadful whispers |
3rd | agonizing rebuke, alter self |
5th | anonymous interaction, detect interference |
7th | induce despair, visions of paradise |
9th | awaken, dominate person |
Mind Awoken
At 1st level, you learn the mind thrust and mystic hand psionic talents. They count as warlock cantrips for you, but they don't count against your number of cantrips known. In addition, you can telepathically speak to any creature you share a language with that you can see within 30 feet of you. That creature is unable to respond in this way unless they also possess telepathy.Mindpool
Also at 1st level, you gain the ability to channel pure mental energy to channel powerful psionics. You have a pool of d6s that you can spend to fuel these psionics. The number of dice in the pool equals 1 + your warlock level.As a bonus action, when you cast a warlock spell or an Overmind ability, you may roll dice from this pool and deal additional psychic damage equal to the result. You gain temporary hit points equal to the psychic damage dealt. If the spell deals damage to multiple targets, this extra damage is only applied to the first creature dealt damage. The maximum number of dice you can spend at once with this feature is equal to your choice of your Charisma modifier (minimum of one).
Your pool regains all expended dice when you finish a long rest.
Synaptic Blast
Starting at 6th level, as an action, you can release a cone of psychic energy that disrupts the brain waves of creatures caught within it. Each creature in a 30-foot cone must make an Intelligence saving throw against your spell save DC. On a failure, a creature takes psychic damage equal to your warlock level + your Charisma modifier and is stunned for 1 minute. On a success, a creature takes half as much damage and is not stunned. A stunned creature can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on a success.Once you use this feature, you can't use it again until you finish a short or long rest.
Psionic Drain
Beginning at 10th level, you can feed off the psionic energies of creatures you have weakened. As an action, you can cause 1 creature that is stunned by you to take psychic damage equal to your warlock level. You then regain hit points equal to the amount of damage dealt. This damage does not allow the creature to make another saving throw against that effect.You may only use this feature once on each creature you have stunned, becoming able to use it on them again once they finish a long rest.
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