Verdant Lord in Audalis | World Anvil

Verdant Lord

Like the trees of the forest, you draw strength from the loamy earth, from the water that spills from the sky and flows across the land, and from the radiance of the sun. You embrace the essence of the tree, becoming the forest’s protector, its champion against those that would despoil it. When you use your primal powers, shoots of new growth emerge from the ground, flowers bloom, and trees straighten with renewed vigor. You favor Primal Incarnations that let you take on treelike forms, but even when you take on other aspects, the earth responds with growth. As the culmination of this path, you can take on a form like that of a treant, smashing foes and objects alike with a weapon held in your branchlike fists.  

Writhing Roots

Beginning when you join this Conclave at 3rd level, any time you are in an Primal Incarnation, you have a 5 foot aura of difficult terrain around you. You and any creature you choose ignores this difficult terrain and gets a +1 bonus to AC while in the aura.  

Iron Boughs

Beginning at 6th level, any time you hit a creature marked by you, you get a +2 bonus to the damage roll. In addition, you gain resistance to poison damage.  

Awaken the Forest

Starting when you reach 10th level, your Writhing Roots become a 15 foot radius aura and any creature you did not choose to be unaffected by it that starts its turn in that aura or enters it for the first time on each of its turns must make a Dexterity saving throw, taking 1d10 + your Strength modifier bludgeoning damage.  

Primal Incarnation: Incarnation of the Verdant Lord

Starting at 14th level, you gain the Incarnation of the Verdant Lord as an option for your Primal Incarnation.   You transform into a treant, sprouting roots that draw strength from the earth and growing branches that sap life from your foes.   While in this incarnation, your reach increases by 5 feet and you gain a bonus to any Strength checks equal to your Constitution modifier. At the start of each of your turns, you and each ally within 15 feet of you gains hit points equal to your Wisdom modifier.   Additionally, you can call upon the power of the earth and cause your roots to immobilize your foes once while in this incarnation. Each creature in your Writhing Roots aura that you did not choose to be unaffected must make a Strength saving throw, taking 5d8 bludgeoning damage and has its speed set to 0 on a failure, making an additional saving throw to end this effect at the end of each of its turns. On a successful save, the target takes half as much damage and has its speed set to 0 until the end of your next turn.

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