Vice of Domination in Audalis | World Anvil

Vice of Domination

Vice of Domination

Blackguards of domination demand submission from their enemies. They impose order by force, whenever necessary, crushing resistance and making others do their bidding. Surrender on the blackguard's terms is the only hope for any foe. Those who fail to capitulate can expect to be crushed and displayed as bloody examples of what it means to oppose the blackguard's resolve. In the hands of evil, dominance becomes tyranny.
 
Tennets of Domination
A blackguard who takes this vice has the tenets of domination seared on the upper arm. A hell knight’s vice appears in Infernal runes, a brutal reminder of vows to the Lords of Hell.
  Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A blade can end a life. Fear can end an empire.
  Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
  Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
 

Vice Spells

You gain vice spells at the blackguard levels listed in the Vice of Domination Spells table.
 
Vice of Domination Spells
Blackguard Level Spells
3rd armor of agathys, command
5th hold person, spiritual weapon
9th bestow curse, fear
13th dominate beast, stoneskin
17th coudkill, dominate person
Blackguard Level Spells 3rd Armor of Agathys, command 5th Hold person, spiritual weapon 9th Bestow curse, fear 13th Dominate beast, stoneskin 17th Cloudkill, dominate person Spirit of Vice When you take this vice at 3rd level, you gain the following two Spirit of Vice options.
  Dominating Presence. You can use your Spirit of Vice to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
  Guided Strike. You can use your Spirit of Vice to strike with supernatural accuracy. When you make an attack roll, you can use your Spirit of Vice to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
 

Aura of Domination

Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura includes your space, extends 10 feet from you in every direction, and is blocked by total cover.
  If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your blackguard level if it starts its turn there.
  At 18th level, the range of this aura increases to 30 feet.
 

Scornful Rebuke

Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of +1) if you’re not incapacitated.
 

Invincible Dominator

At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of domination, gaining the following benefits for 1 minute:
 
    • You have resistance to all damage.
    • When you take the Attack action on your turn, you can make one additional attack as part of that action.
    • Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
Once you use this feature, you can’t use it again until you finish a long rest.

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