Way of the Awakened Mind

Way of the Awakened Mind

Monks of the way of the awakened mind are members of an order of martial artists devoted to mastering their own physical and mental development while protecting psions and other psionic creatures. These monks believe that mental powers are to be nurtered in all who possess them. In addition to their formidable prowess in combat, these monks develop mental powers that surprise and astound their enemies.   Almost all monks who follow this way are affiliated with a specific order created to guard centers of psionic learning - usually fortresses in the middle of forbidden wastelands. Naturally, the monks learned from the psionic masters as well, and thus this way was founded.  

Psionic Manifesting

At 3rd level, you begin to open your mind to new ideals, allowing you to learn certain psionic manifestations.  

Learning Manifestations

You know two psion manifestations of your choice, and one from your choice egoist manifestation lists. The Awakened Mind Psionics table shows when you learn more manifestations of 1st level or higher. Each manifestation must be chosen from the psion manifestation list, and must be of a level no greater than that shown in the Manifestation Level Limit column for your monk level.   At 7th, 13th, and 19th levels in this class, the manifestations you choose can come from the egoist manifestation list.   Whenever you gain a level in this class, you can replace one of the manifestations you know with another manifestation of your choice. The new manifestation must be of a level no greater than that shown in the Manifestation Level Limit column for your monk level, and it must be a psion manifestation, unless you're replacing the egoist manifestation you gainst at 3rd, 7th, 13th, or 19th level.  

Psionic Power

The Awakened Mind table shows how much psionic power you have to invoke your manifestations of 1st level and higher. To invoke one of these manifestations, you must expend psi points equal to the manifestation's level when you invoked it. You regain all expended psi points when you finish a long rest. For example, if you are a level 8 monk and you know the 1st-level manifestation psidarts, you can spend 1 psionic power to invoke psidarts at 1st level or 2 psionic power to invoke psidarts at 2nd level. There is a limit to the amount of psionic power you can sustain at a time; you can't invoke a manifestation if its psionic power cost is greater than your Psi Limit.  

Awakened Mind Psionics

Monk Level Manifestations Known Psi Points Psi Limit Manifestation Level Limit
3rd 3 1 1 1st
4th 3 3 2 1st
5th 4 3 3 1st
6th 4 3 3 1st
7th 5 7 3 2nd
8th 5 7 3 2nd
9th 6 7 3 2nd
10th 6 9 4 2nd
11th 7 9 4 2nd
12th 7 9 4 2nd
13th 8 13 4 3rd
14th 8 13 4 3rd
15th 9 13 4 3rd
16th 9 15 4 3rd
17th 10 15 5 3rd
18th 10 15 5 3rd
19th 11 18 5 4th
20th 11 18 5 4th
  Monk Level Manifestation Known Psi Points Psi Limit Manifestation Level Limit 3rd 3 1 1 1st 4th 3 3 2 1st 5th 4 3 3 1st 6th 4 3 3 1st 7th 5 7 3 2nd 8th 5 7 3 2nd 9th 6 7 3 2nd 10th 6 9 4 2nd 11th 7 9 4 2nd 12th 7 9 4 2nd 13th 8 13 4 3rd 14th 8 13 4 3rd 15th 9 13 4 3rd 16th 9 15 5 3rd 17th 10 15 5 3rd 18th 10 15 5 3rd 19th 11 18 5 4th 20th 11 18 5 4th

Psionic Manifesting Ability

Intelligence is your ability for your psionic manifestations, since they are created out of psionic energy and shaped by your mind. You use your Intelligence whenever a talent or manifestation refers to your psionic ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a psionic talent or manifestion you use and when making an attack roll with one.  
Psionic Save DC = 8 + your proficiency bonus + your Intelligence modifier
Psionic attack modifier = your proficiency bonus + your Intelligence modifier

Psionic Foresight

Also at 3rd level, due to your mental training while protecting the masters of the psionic arts, you have learned to catch glimpses of the future, seeing what your opponents will do before they do them. You may use your Intelligence in place of your Wisdom for your Unarmored Defense, Ki Abilities, and Deflect Missiles.   In addition, when you are hit by an attack, you can spend 1 ki point as a reaction to reduce the damage by your Intelligence modifier plus your proficiency bonus.

Cerebral Blind

Beginning when you reach 6th level, you can lash out with your psionic abilities, rendering the visual organs of creatures around you useless. As a bonus action, you can expend 1 psi point to force a creature you can see within 30 feet of you to make an Intelligence saving throw against your Psionic Save DC. On a failure, you appear invisible to that target until you deal damage to them or until the end of your next turn.  

Lucid Buffer

Starting at 11th level, you have greatly enhanced your mind's defenses. When you or a creature you can see within 30 feet of you must make an Intelligence, Wisdom, or Charisma saving throw, you may expend a number of psi points up to your Intelligence modifier as a reaction to give that creature a bonus to the saving throw equal to the psi points spent. If multiple creatures are effected by the same effect, each creature of your choice in range that you can see can add this bonus.  

Mind and Body

Beginning at 17th level, the first time you manifest a power you gained from this class on your turn, you may use your Flurry of Blows or Patient Defense as a bonus action without expending a ki point.

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