Way of the Centered Breath in Audalis | World Anvil

Way of the Centered Breath

Way of the Centered Breath

The Centered Breath tradition emphasizes honing your mental awareness to better harness psionic powers. This tradition teaches that only by controlling yourself can you control your environment. The tradition's adherents are typically ascetics, whose monasteries stand in quiet corners ofthe world where the monks can train and study without distraction. In some of these monasteries, speech is forbidden except for one hour each day.  

Centered Flurry of Blows

Beginning when you join this way at 3rd level, you learn to imbue forceful psionic power into your fists. When you use your flurry of blows feature, you can use your Wisdom modifier instead of your Strength or Dexterity for attack and damage rolls. In addition, each time you hit a creature with it, you can move it up to 5 feet in any direction of your choice, so long as it does not move it into harmful or difficult terrain. You may move 5 feet each time you move the target, moving into the space they had occupied without provoking attacks of opportunity.  

Dancing Cobra

Also at 3rd level, any time a creature makes an attack of opportunity against you, you can use a reaction to add 3 to your AC. If the attack misses, you can make an attack of opportunity against that creature as well.  

Five Storms

Beginning when you reach 6th level, you can channel your inner psionic power and let it burst outward in a quick succession of blows. As an action, you can launch an all out attack. Make a melee weapon attack. Any creature of your choice adjacent to you whose AC is beaten by your roll takes bludgeoning damage equal to your martial arts die and psychic damage equal to your wisdom modifier.  

Drunken Monkey

Starting at 11th level, you are able to lurch and move your body in unnatural ways, throwing your opponents off guard and confusing them. When you use your flurry of blows, if you landed all attacks against the target in a turn, you may force the target to make a Wisdom saving throw. On a failure, you move the creature 5 feet and it makes a melee weapon attack against a creature of your choice as a free action.  

Masterful Spiral

Beginning at 17th level, you have unlocked your full potential and can fully make use of the masterful spiral stance. Your melee reach increases by 5 feet and when you make a melee weapon attack, you can choose to make the attack against all adjacent enemies instead of one target. If you do, you do not add your ability modifier to the damage.

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