Way of the Thrummer
Originally founded by an elderly Gilskalos monk far from home, monks that follow the way of the Thrummer embrace the slow meandering way of the Log Thrummers, mysterious intelligent plants that produce a mystical type of honey and have dominion over bees. These monks embrace the slow life with these creatures, learning to master their use of insects and rooting themselves in for a powerful defense.
Bee's Stinger
Beginning when you choose this monastic tradition at 3rd level your fingers become harder and able to pierce steel and flesh alike. When you make an unarmed attack, you can choose to deal piercing damage rather than bludgeoning. When you deal piercing damage in this way, you may choose to deal only 1 piercing to deal an additional amount of poison damage equal to your martial arts die plus your dexterity or strength modifier.
Form of the Thrummer
Also at 3rd level, your body begins to resemble the mystical creatures more. You become immune to poison damage and resistance to radiant. As an action, you can choose to force bark to grow over your flesh, granting you a bonus to your AC equal to one half your proficiency bonus, but your speed is reduced by 15 feet. This form lasts for 1 minute or until you end it as a bonus action. When the form ends, each creature within 10 feet of you must make a Dexterity saving throw, taking bludgeoning damage equal to 2 times your martial arts die as hardened wood flies from your body. Once you use this trait, you cannot use it again until you finish a short or long rest.
Howler's Protection
Starting when you reach 6th level, you learn to emulate the protective abilities of your master's howling minions. As a reaction to you or a creature you can see within 15 feet of you being hit by an attack that targets only that creature and does not deal fire damage, you can halve the damage as a spectral log howler appears, knocking the attack aside. You can use this ability a number of times equal to your Wisdom modifier, regaining expended uses when you finish a short or long rest.
Thrummer Photosynthesis
Beginning at 11th level, you become immune to radiant damage and may expend a ki point as a reaction to absorb the light, healing for half the damage you would have taken. While using Form of the Thrummer, you instead gain the full amount you would have taken.
Living Hive
Starting when you reach 17th level, you embody the hive aspect of the thrummers. Bees begin burrowing into your skin and defend you from attack. Whenever a creature comes within 5 feet of you for the first time on each turn, or they begin their turn there, they immediately take poison damage equal to your martial arts die. In addition, when a creature hits you with an attack from within 10 feet of you, you can use your reaction to send bees after them. They must make a Dexterity saving throw, taking 2d4 piercing damage and an additional 2d10 poison damage on a failed saving throw, or half as much on a success.
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