Magewrights

In Khorvaire, magic is a tool that’s incorporated into many jobs. There are entirely magical careers, such as the medium or the oracle. But much of the time, mundane skill and magic are combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food with a cantrip.   A magewright knows one to four cantrips or spells. Magewrights don’t use spell slots. Cantrips can be used casually, but their spells are usually cast as rituals — even if the spell doesn’t normally have the ritual tag. When converting a spell to a magewright ritual, it can have a casting time of up to one hour. It’s also common for a magewright’s ritual to have an additional component cost in dragonshards, the fuel of the magical economy. A typical cost would be 20 gp for each level of the ritual, but this is only a basic guideline. The point is that the limitations on a magewright are time and money. A locksmith can cast more than one arcane lock in a day; but it takes an hour and 65 gp for each lock they want to create.   While the common spell list is a starting point for magewright spells, you can modify these spells to fit the job. Spells used by adventurers are often quite versatile. prestidigitation can heat or chill an object, light or extinguish a flame. Both the lamplighter and the chef may know prestidigitation, but the chef’s version may only work on food, while the lamplighter can only light or extinguish flames. An actor may know a version of thaumaturgy that helps project their voice but doesn’t provide any of the other benefits. Artisans often know a version of guidance that only helps with their particular art. This could also result in a magewright having a spell that’s superior to the usual version of a spell, reflecting their tight focus. An oracle’s version of augury might be able to predict outcomes up to a week in advance, as it’s hard to make a business out of predicting events that occur in the next 30 minutes.   In dealing with a magewright, think about the form their magic takes. A locksmith can perform knock as a ritual. But they don’t just snap their fingers. They may use lengths of wire or iron rods, tracing patterns around the lock they’re dealing with while murmuring incantations. An oracle might work with cards or dice, or study charts of planar conjunctions. The magewright performs magic as both a job and a science.   Here are some examples of magewrights and the services they provide. Not every healer can cast lesser restoration, and not every oracle can cast divination — these are general guidelines.  
  • Chef. prestidigitation (food only), purify food and drink (ritual), gentle repose (ritual, food only). Familiar with cook’s tools.
  • Healer. Proficient with Medicine and herbalism kits. Spare the dying, detect poison and disease (ritual), lesser restoration (1-hour ritual, 40 gp component cost).
  • Launderer. Mending, prestidigitation; both only affect fabric.
  • Lamplighter. Light, continual flame (1-hour ritual, 90 gp component cost uses tinker’s tools to create and repair lanterns.
  • Locksmith. Arcane lock (1-hour ritual, 65 gp component cost), knock (ritual, 40 gp component cost proficient with thieves’ tools and tinker’s tools.
  • Medium. Speak with dead (ritual, 60 gp component cost). Some mediums use a form of minor illusion to conjure an image of the deceased. A medium might be proficient in Insight to help mourners deal with grief — or in Deception.
  • Oracle. Augury (ritual, 65 gp cost divination (1-hour ritual, 105 gp cost).
The term magewright specifically refers to an arcane spellcaster. In religious communities (such as those in Thrane) adventurers may find divine casters performing these same functions. Such a divine caster is called an adept. Divine magic is a gift instead of a science, and adepts typically work on behalf of their faith rather than selling their services.
Type
Arcane