The Arcane Congress
The Arcane Congress was established by King Galifar I in 15 YK. The Arcane Congress was tasked to study the mysteries of magic and place these powers at the service of the kingdom.
The Congress has its seat in four floating towers above the village of Arcanix and also uses the Starpeaks Observatory to study the moons and stars. The members of the Congress oversee the towers of wizardry, advise Aundair's monarch — on all things magical, and confer with colleagues in the other nations — despite a rivalry with the wizards of the dragonmarked houses.
At the beginning of the Last War, Arcanix was located in western Thrane, but in 895 YK an offensive by Aundair's King Wrogar under the command of Haldren ir'Brassek took control of the lands south of Passage to the Blackcaps and from Ghalt to the shores of Lake Galifar. Since this time, Arcanix and the Arcane Congress have been part of the nation of Aundair.
THE KORRANBERG CHRONICLE
WIZARD WAR BREWING AT ARCANIX?
Before the war, the Arcane Congress served all Galifar. The most promising students from across Khorvaire came to study at Arcanix, and students from Khorvaire, Cyre, and Aundair worked together to win honor in the Trials of the Ninefold Path. Known to students simply as the Nine, this contest pits students of the eight traditions against one another in a series of arcane challenges, along with a ninth bracket for those who have yet to select a tradition. Teamwork, independence, memorization, innovation — the Nine challenges competitors on many levels, and the finest wizards of Galifar were invariably champions of the Nine. Thanks to the Treaty of Thronehold, students of all nations once again study side by side in the towers of Arcanix. But no treaty or ritual can easily dispel the tensions of a century of war. Over the last year we’ve reported on a number of hate crimes in the towers fueled by nationalist passions. Optimistic teachers hope that the Nine will showcase the diversity that has evolved over the course of the past century — highlighting Karrnathi advances in necromancy and evocation, Cyran illusions, and more. But privately, professors fear that the competitive aspect of the Nine will inflame nationalist tension. Some even believe that the lives of foreign students could be endangered should they defeat Aundairian champions. Only time will tell if the Nine can bring us together as it once did, or if it will drive us further apart.
Type
Guild, Mages