The Thieves Guild
"No more rotten, distasteful, backstabbing, larcenous bastards shall ye ever find other than they that run the Halls of Blacksand. Welcome, good fellows, to the Thieves Guild."
-Felcher Smythe - Guildmaster
Purpose / Function
The Thieves Guild has its headquaters in Blacksand in the bowels of The Tattered Maunch; a seedy, tavern full of low-lifes, beggars and miscreants from all over the city - or so it would seem.
The Thieves Guild, strangely enough, is actually more effective at enforcing law and order than the Blacksand Imperial guard. Somewhat isolated from the Human Empire and the other six human kingdoms, Blacksand is the perfect place for the Guild to not only ply its trade, but to establish a firm grip on the trade, wealth and politics of the Eastern Barony.
Prices are goverened on materials in and out of the city by the fences of the Guild ratehr than the merchants or Baron Catharic himself.
Alterations
The Tattered Maunch is a front for the actual operations of the Thieves Guild, which is actually an underground bunker, fitted with barracks, several vaults, training rooms, a fence operation, stables, sewer runs and even its own small arena.
Architecture
Built to incorporate entrances and exits to almost every above and below ground path and corridor, the Guild is rife with secret doors, panels, traps and illusions and truly is a wonder for any that would survive to know them all, bay then, we all know there is only one who knows them all, and that would be Guildmaster Felcher Smythe.
History
The Guild of Thieves sprang up in many cities ever since the Empire unified the kingdoms and began to trade, but it wasn't till the rise of the rank of Guildmaster that the guild actually began to achieve serious power in the way of extrotion, price-fixing and even assasinations. Although loosely affiliated with the Assasins Guilds, Thge Thieves Guild offer contracted work, or simply take or make elimination contracts themselves.
Type
Bunker
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