Huitzilpochtli



History

The Turqoise Princess was a minor goddess whose portfolio was similar to Sarenrae's, and followed in the Dawnflower's footsteps and was mentored by her.

History on Aur

Upon the death of Sarenrae, the Hummingbird was the closest in nature and portfolio to the Dawnflower and inherited her powers and abilities. She maintained the power of her followers as well as taking on adherents of her own, expanding her own church at the same time.
She led the celestial forces against Ragathiel's renegades and hell's incursions, maintaining a relatively cordial relationship with Aurea's adventurers. With Ragathiel killed and the Archdevil's avatars banished she was able to withdraw from the western war temples she created in easy order, leaving behind little more than bare stone.

Servants

Herald: Xiuhcoatl (The fire Serpent or Turquoise Serpent, not the Xiuh Coatl monster from 3.5 era pathfinder)

Worshippers

The main group of worshippers are the former goddess of redemption, Sarenrae.

Deific Obedience: Huitzilpochtli values the redemptive powers of compassion and patience, and extends them to all who might be capable of good. Offer to heal a stranger of his wounds, either by using the powers granted to you by The left handed hummingbird or with a potion, scroll, or other item you possess. Tell the stranger it is by the will of the humming bird that you share your healing gifts. You may also use your Heal skill to perform this act of healing service. If you can’t find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a red-and-gold scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks.

Divine Gift: As the sun rises over the recipient’s home world, he can perform a 10-minute prayer (this may be part of his daily ritual to prepare spells) to invoke the Humming bird. For the next 24 hours, all healing effects the character generates heal the maximum amount of damage possible. In addition, during this time he can cast breath of life and heal as spell-like abilities 3 times each (CL 20th).

Evangelist
1: Healing Spirit (Sp) cure light wounds 3/day, aid 2/day, or remove curse 1/day
2: Fiery Spirit (Su) You have spent so much time in the sun, reveling in Huitzilpochtli's power and meditating on her glory, that its fiery rays have soaked into your very soul. You gain fire resistance 10.
3: Holy Brand of the Sun (Su) Your devotion to the hummingbird allows you to wrap your weapon in her cleansing flames to better bring justice to her foes. For a number of rounds per day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds), you can cause flames to wreathe your weapon. Any weapon you hold while this ability is active becomes a +1 flaming burst weapon. (You can use this ability on a ranged weapon, but can’t apply it directly to a piece of ammunition.) If you drop the weapon or give it away, the flame effect on that weapon immediately ends. If the weapon you hold has an enhancement bonus greater than +1, use the higher bonus. Activating or deactivating this ability is a free action, and the rounds in which you use the ability don’t need to be consecutive.

Exalted
  1: Brightness (Sp) dancing lantern 3/day, continual flame 2/day, or daylight 1/day
2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. In addition, you can spend three of your daily uses of your channel energy ability to channel an especially powerful burst of healing that manifests as a bright burst of sunlight around you. Anyone healed by your channeled energy sunburst who is currently suffering from poison or a nonmagical disease can immediately attempt a new saving throw with a +2 sacred bonus to end the poison or disease effect.
3: Angelic Ally (Sp) Once per day as a standard action, you can summon a movanic deva (Pathfinder RPG Bestiary 2 28) to aid you. You gain telepathy with the movanic deva to a range of 100 feet. The deva follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home. The deva doesn’t follow commands that would cause it to violate its alignment by committing evil acts, and it could even attack you if the command is particularly egregious.

Sentinel
  1: Firebrand (Sp) produce flame 3/day, fire breath 2/day, or fireball 1/day
2: Channel Efficiency (Su) You are a talented healer, and have honed your ability so that you can preserve your resources while you provide aid to the wounded. You can channel positive energy by consuming a single use of your lay on hands ability instead of two uses. If you don’t have the lay on hands class feature (or if you have lay on hands but can’t use it to channel positive energy), you instead gain a +4 sacred bonus on Heal checks.
3: Sunburst Strike (Sp) Once per day, you can channel the effects of sunburst through your weapon. You must declare your use of this ability before you roll your attack. On a hit, the target is affected as if you had cast sunburst, as well as taking normal weapon damage. The sunburst effect you generate affects only the target you have struck, not an area of effect as it would normally. If you miss with your attack, the sunburst ability is wasted. power and meditating on her glory, that its fiery rays have soaked into your very soul. You gain fire resistance 10.

Unique Aspects Since Saranrae's death she has taken over these as well, but has not changed there names in honour of the fallen goddess, except for the altars. Since the fallen goddess has her own, this gives the same benefits of those items.
Magic Items - Altars Altar of Huitzilpochtli,, Altar of the Hummingbird
Magic Items - Armor Dawnflower Chain Vest
Magic Items - Rings Glorious Flame Ring
Magic Items - Weapons Dawnfire
Magic Items - Wondrous Items Dawnflower Lantern, Dawnflower Sash, Dervish Sikke, Saliharion, Scabbard of the Lost Kiss, Sunlord's Feather
Prestige Classes Dawnflower Anchorite, Dawnflower Dissident
Spells Daybreak Arrow, Shield of the Dawnflower, Shield of the Dawnflower, Greater, Sign of the Dawnflower, Sun Metal, Unwelcome Halo
Unique spells Cleric/Warpriest Sunbeam can be prepared as a 7th-level spell Sunburst can be prepared as a 8th-level spell Flame Blade can be prepared as a 3rd-level spell
Inquisitor Sunbeam can be prepared as a 5th-level spell Sunburst can be prepared as a 6th-level spell Sun Metal can be prepared as a 1st-level spell Flame Blade can be prepared as a 3rd-level spell
Paladin Sunbeam can be prepared as a 4th-level spell Flame Blade can be prepared as a 2nd-level spell
Ranger Sunbeam can be prepared as a 4th-level spell Daylight can be prepared as a 3rd-level spell Flame Blade can be prepared as a 2nd-level spell
Unique summon: Summon monster or nature's ally 8 (Couatl) Summon Monster VI: Janni - NG Summon Monster VII: Djinni - NG Summon Monster VIII: Efreeti - LG (redeemed) [does not have the wish spell-like ability] Summon Nature's Ally VII: Djinni - NG


Deific Code

One of her edicts: Those in a position of power must be held to the highest standard, and if they fail must be held to account. The greater the position the greater the punishment.


Paladin Code:
- I will feed the hungry in body and spirit as the goddess does
- If necessary I will sacrifice myself for others as the goddess did
- I will live my life as a warrior for good as she did.
- I will not abide evil, and when words are not enough to destroy it I will fight with ferocity.
- I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
- Each day is another step towards the light. I will not turn back into the dark.

Table of Contents
Table of Contents
History
History on Aur
Servants
  • Heralds
  • Worshippers
  • Deific Obedience
  • Deific Gift
  • Evangelists
  • Exalted
  • Sentinel
  • Unique Aspects
  • Deific Code

    Huitzilpochtli (literal translation: The Left Handed Hummingbird, Figurative: The Resurrected Warrior of the South)
    Title: The Turquoise Princess
    Alignment: Neutral Good
    Domains: Fire, Glory, Healing, Sun, War
    Subdomains: Day, Heroism, Light, Redemption (yes even though good isn’t a domain), Restoration, Resurrection, Revelation, Thirst, Blood
    Favored Weapon: Macuahuitl (butchering axe stats but fragile even when enchanted, -4 to hit unless str 18+, 5 gp to buy)
    Sacred animal: Hummingbird  
    Children