Morgana Le Fey



History

Once a simple Fey Queen, Morganna ascended to the status of true deity sometime in the past. At some point her son, Mordred, tricked and bound her.

History on Aur

The Goddess was found, bound, in a book and released. At the behest of her son, Mordred, she was once again trapped, but this time with the aid of the Witch Queen Baba Yaga. Dear Grandmother eventually got bored, and the Fairy is once again loose.

Servants
Several of the more aggresive fey focused on war have ended up in Morgana's service.
Morgana's son Mordred is rumoured, but not confirmed, to serve as her herald. When he serves at all.

Worshippers

Morgana is worshipped by those who dedicate themselves to the magic of warfare, and many of the more agressive fey have taken up her banner.

Deific Obedience: Find and give an old lady three drinks of milk and whisper into her ear the knowledge you have learned. If the old lady is harmed or ill, heal her of those woes after the milk. You gain a +4 on Knowledge Arcana checks.

Evangelist
  • Heightened Awareness 3/day, Embrace Destiny 2/day, or Tongues 1/day
  • Avalon waters(Sp): 3 times per day, using a bowl of water as a focus they can cast greater scry. The power of the goddess of magic is able to suppress magic that makes it impossible to scry normally. The quality of images that come from the ability to only static or however the GM wants to flavor it. On top of that it makes it 30 seconds per level instead of an hour per hour. This only happens while using the ability and not while normally casting scrying or greater scrying, it doesn't go through lead but only magic.
  • Fey Time (Su): Once per day, calling upon Morgana stops time as per time stop spell


Exalted
  • Windy Escape 3/day, Book Ward 2/day, Open Book 1/day
  • Secrets of Magic (Su): Learning the ways of Morgana have made it easier for you to use magical devices. Giving you a +2 on UMB and a +2 to the dcs of wands and other magic devices that have dcs
  • Feminine Fatale (Sp) : One of Morgana’s ultimate shows of magical power was binding the wizard Merlin. She gives her most dedicated followers the magic to recreate that feat. you can cast Scribe’s Binding once per day.


Sentinel
  • Anticipate Peril 3/day, Touch of Bloodletting 2/day, Find Fault 1/day
  • WarScion Call (SP): Though being mainly a goddess of magic, she grants boons of her nature of a bloodthirsty war goddess. Granting you to cast blood boil however since Morgana is still a goddess of magic she suppresses immunity of fatigue and exhaustion. Even though constructs and sometimes undead don’t have blood to boil, it still affects them and goes through that immunity.
  • Fated Death (Su): Once you die and your body is still in good enough condition to fight it will for hd/rounds after your death and then a raven will land onto your shoulder to show you actually have died. Things that dust your body won’t activate this ability. And the only thing you can do is attack, you can’t cast spells and use spell-like abilities.


Anti-Paladin Code
  • Trick and lie to further my goals and my goddess’. Honesty, it is for fools and the dead.
  • Those who insult me and my goddess will be harmed or killed through underhanded tactics. They will learn through pain, if they dont they will join the ranks of the fated dead.
  • Magic and knowledge should be expanded through anyway possible.
  • Use anyone to further my goals, my mind can do more than might.
  • If force is needed, leave all realizing their fated death as my spear impales them
  • The last thing that I will see is my goddess as I die standing in the pool of my enemies blood.

Table of Contents
History
History on Aur
Servants
  • Heralds
  • Worshippers
  • Deific Obedience
  • Evangelists
  • Exalted
  • Sentinel
  • Unique Aspects
  • Anti-Paladin Code

    Morgana (Fae turned Goddess)
    Titles: Le Fae, former Fairy Queen, Enchantress, Fairy Mistress
    Adjective: The Fairy
    Realm: Vals sans reour or Valley of no return
    Alignment: Chaotic Neutral
    Areas of Concern: Magic, Healing, War, Nature
    Cleric Alignments: Chaotic Evil, Chaotic Neutral, Chaotic Good, True Neutral
    Domains: Magic, Healing, War, Animal
    Subdomains: Arcane, Resurrection, Blood, Fur
    Favored Weapon: Spear
    Symbol: A Crow in flight with a spear
    Sacred Animal: Crow
    Sacred Colors: Regalia Purple and Harvest Gold

    Children