Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Shroud of Spores: A humanoid slain by a melee attack from the zombie revives as a spore zombie on its next turn. Psychotic Frenzy: Unlike typical zombies, which are ponderous and lumbering stalkers, a spore zombie races quickly toward its prey, eager to tear flesh from bone. Each kill it makes drives it into a fighting frenzy, during which it howls with delight. It doesn't feed on those it kills, but rather leaves the corpses to rot. Humanoids killed by a husk zombie become husk zombies themselves, rising quickly to join their slayer in merry carnage. Undead: A spore zombie doesn't require air, food, drink, or sleep. VARIANT: SPORE ZOMBIE BURSTERS Some spore zombies become bloated with diseased spores and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection. A spore zombie burster has the following additional action option: Burst. The zombie explodes and is destroyed. Each creature with in 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a spore zombie after 1 minute.
Multiattack. The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 6 ( l d 6 + 3) slashing damage.
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