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Episode 37: Entering Khundrukar Report

General Summary

Trudging through the twisted maze of an oppressive swamp, our heroes survive against the dangers found therein. Unnatural lightning strikes. The vines and wet ground slowing their movement, mist blocking their path. After a successful night of recuperating and navigating. The Houndmaster Daggen after expressing his uneasy feelings of close proximity camping with two lycanthropes.  He was convinced by Valcore to remain with the party and continue to guide them. On his night watch he revealed that the orc scouts were moving with ease through the swamp, is if the swamp opened up to them and covered their tracks. At that moment if there was any doubt, the swamp did not welcome them, and that they were trespassing in a region controlled by a dangerous being.   Finally reaching the top the mountainous path they found it. Stone Tooth, where the famed Khundrukar resides. Making use of Stupendous the legendary Owl to scout the path, Oceanus managed to spot several entry points, including an entry point that a dragon who can swim would make use of, as well as a tunnel that shows tracks of reptilian humanoids and trolls. The choice they took was a natural chimney located near the top leading into the fortress. Hidden our heroes have entered.  The find this Durgeddin the Black, stop the Nameless Orc Warlord.    Will they find their answers in this place? Will they leave this place the same as they entered it? Or will it mold them into a different kind of hero? We will see!
Campaign
Legends of Auriga
Protagonists
Winterfell VanMeegeren
Chaotic Good Kalastar (Outlander)
Warlock 1
Sorcerer 5
45 / 45 HP
STR
9
DEX
13
CON
17
INT
12
WIS
11
CHA
20
Oceanus Seaborn
Valcore Czar Ivar
Fraerune Tailiya Valithor
Level 8 Ikaren Lawful Good Monk
(Nobel)
/ 34 HP
William Ivan Dreemurr
/
Report Date
02 Feb 2021

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