Power in Honor, Serving a Great House
They say Auriga is alive. The Great Houses dominated the Summerwild because they knew this and used it to their advantage. The Great Houses have learned to channel and use Auriga to new levels by monopolizing sources of great power.
Those chosen by a house become Drivers. One who commands and links themselves to the natural elements of Auriga and channel that specific power. A House will grant Driver's further access to this source by the honor of the driver.
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House Kitsune Drivers
Alignment: Usually neutral Suggested Classes: Cleric, fighter, rogue, wizard, bard Suggested Cleric Domains: Knowledge, Tempest, Trickery Suggested Backgrounds: Acolyte, outlander, sage, sailor, charlatan Kitsune drivers typically work on behalf of change, embrace new ideas, don’t automatically defend the status quo, trickery and manipulation such as the pounding waves of the sea. Kitsune's Favor In much the same way that the sea and its secrets simply exist, Kitsune trusts that the lives and actions of its drivers will serve it's long-term goals because of their connection to it. Earning and Losing Honor You increase your honor score to Kitsune when you expand the House's influence in the world in a concrete way through acts such as these:- Supporting those who would reform or overturn institutions
- Preventing cataclysmic change
- Gather intelligence beneficial to the House or it's allies.
- Defending or maintaining an area controlled by Kitsune
- Trying to keep a secret from Kitsune
- Destroying without extracting information.
- Upholding an institution not allied to Kitsune
- Bowing to the desires or demands of another House
House Qurupeco Drivers
Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, fighter, sorcerer, artificer Suggested Cleric Domains: Forge (described in Xanathar’s Guide to Everything), Knowledge Suggested Backgrounds: Acolyte, entertainer, guild artisan Most champions of House Qurupeco are unswerving advocates of passion and creativity who change the world by doing what they believe is right in the moment. Often not ashamed of involving other houses into their business. Great House’s Favor Qurupeco is notoriously impulsive, often selecting champions based on momentary whims. Despite this seemingly blasé attitude, it is dedicated to all it's drivers, no matter how they came into it's service. Qurupeco's mood is highly changeable, and having it's favor doesn’t always mean having his attention. But if you follow your passions and do what you believe is right, the house will stay true to you as well. Earning and Losing Honor You increase your honor score to the Great House when you expand the House’s influence in the world in a concrete way through acts such as these:- Involving others in the fight against those who would rule over others with tyranny
- Destroying something that has outlived its usefulness
- Creating something wondrous in Qurupeco's name
- Encouraging others to break free from tradition
- Following an unjust law despite your misgivings
- Creating something shoddy or flawed
- Backing down from a fight or a contest
- Giving your opponent an advantage
House Kirin's Drivers
Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds: Acolyte, entertainer, guild artisan, noble, sage, sailor Most drivers of Kirin are calm under pressure, creative, and clever. They often seek to challenge the status quo and thrill at wielding the power of the storm in imitation of the Elder Dragon. Kirin chooses champions who are deliberate and wise, yet able to bring the storm’s fury when needed. the house expects it's drivers to be aggressive and self-reliant and disdains the lazy and the foolish, who deserve whatever ill fortune befalls them. Earning and Losing Honor You increase your honor score to the Great House when you expand the House’s influence in the world in a concrete way through acts such as these:- Solving a challenging riddle or puzzle
- Smiting the unwise and foolish in Kirin’s name
- Helping the House successfully plan for or adapt to a threat
- Building or restoring a territory for Kirin
- Jeopardizing others through rash or foolish actions
- Willingly subverting or impeding a wise course of action
- Failing to plan appropriately for a challenge
- Giving in to wanton fury and destruction
House Ahtal-Ka Drivers
Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage Most drivers of Ahtal-Ka believe it is their destiny to fulfill a particular role or seek answers to natural riddles they struggle to understand. They are passionate about punishing those who violate the natural order. Earning and Losing Honor You increase your honor score to the Great House when you expand the House’s influence in the world in a concrete way through acts such as these:- Defeating a creature that has stepped out of its place
- Repairing a significant wound dealt to the natural order by the House’s ambitions
- Teaching people about the natural order of Auriga, her nature, and her return
- Destroying Unnatural Constructions that threaten The Great House
- Undoing a deserved punishment or curse suffered by another creature
- Willfully destroying a natural wonder
- Assisting a creature in undermining the natural order or exploiting it.
House Lynel Drivers
Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most drivers of Lynel understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals, plants, and the natural world. Earning and Losing Honor You increase your honor score to the Great House when you expand the House’s influence in the world in a concrete way through acts such as these:- Healing a sick or injured wild animal
- Stopping those who hunt for sport or profit
- Proving your worth in a contest of archery
- Slaying an aberration, and terrible unnatural monsters
- Assisting poachers or engaging in the act of poaching.
- Dedicating buildings that would deforest a natural ecosystem.
- Protecting a city or farm from natural dangers
House Naga Drivers
Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard, artificer Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds: Criminal, guild artisan, hermit, outlander, sage Most champions of Naga seek to uncover the world’s greatest secrets through science and alchemy,. They are often enamored with the mysteries of life and death, along with snakes or other venomous creatures. Earning and Losing Honor You increase your Honor score to Naga when you expand the house’s influence in the world in a concrete way through acts such as these:- Creating a cure for a dangerous affliction
- Defeating a powerful foe by using poison
- Discovering or documenting an unknown people or a poorly understood creature
- Building or restoring House territory, or a site that glorifies serpentine creatures
- Destroying alchemical, medical, pathological, or similar research
- Performing a notable act of healing without exacting a significant price
- Slaying a medusa or serpent
House Hermitaur's Drivers
Alignment: Usually chaotic, often good Suggested Classes: Barbarian, cleric, fighter, paladin, sorcerer Suggested Cleric Domains: War Suggested Backgrounds: Athlete, folk hero, soldier Many champions of Hermitaur are warriors for honor and justice. They often seek to embody martial courage and are motivated by strong personal codes of honor. The Great House has a soft spot in it's heart for underdogs, even if they lack the strength to win the fight. It is easier, they believe, to make a hero from a weakling who has a heroic heart than it is to turn a brute into a defender of justice. What’s more, the victory of the strong gives them glory, but the victory of the weak gives glory to Hermitaur. Earning and Losing Honor You increase your honor score to the Great House when you expand the House's influence in the world in a concrete way through acts such as these:- Achieving a great victory
- Overcoming long odds honorably
- Defeating a skilled foe in single combat
- Winning a great feat of strength or skill
- Showing cowardice in battle
- Besting an honorable foe through deceit
- Harming innocents or noncombatants
Drakken's Drivers
Alignment: Usually lawful, often neutral Suggested Classes: Bard, cleric, monk, paladin, wizard, rogue Suggested Cleric Domains: Knowledge, Light Suggested Backgrounds: Acolyte, athlete, guild artisan, noble, sage, sailor, soldier, urchin Most Drakken drivers believe cities,culture and diplomacy represent the pinnacle of achievement and do what they can to uphold the law and keep society functioning. Some of the House's most dedicated members work as architects, artists, or philosophers, all striving to serve the public good. Earning and Losing Honor You increase your honor score to the Great House when you expand the House’s influence in the world in a concrete way through acts such as these:- Negotiating a trade route
- Increasing the areas prosperity through diplomacy.
- Defeating a tyrant who threatens a city’s freedom
- Creating a masterwork of culture, such as a building or a poem
- Betraying one’s trust to commit acts of corruption or tyranny
- Destroying a civic institution or sowing chaos within a city
- Willfully breaking just laws for personal gain
- Damaging a well founded alliance.
Malfestio's Drivers
Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander, sage, sailor, criminal(agent) Most Malfestio drivers seek to learn the secrets of the universe and maintain the balance of the world. They largely view the other houses as petty and seek to separate themselves from political squabbles. it's drivers are less his agents than it's charges, and they are loath to release them. Even those who leave it's service often find themselves unwittingly aiding the House's agenda for years to come. Earning and Losing Honor You increase your honor score to the Great House when you expand the House’s influence in the world in a concrete way through acts such as these:- Keeping a dangerous secret despite personal cost
- Revealing a critical truth at an important moment
- Mediating a major dispute or conflict
- Aiding the weak or impeding the strong
- Revealing a secret that should remain unknown
- Selfishly refusing to share information
- Showing favoritism toward any other house or group
- Furthering the aims of another house in defiance of Malfestio’s will
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