Al'Taj

The desert continent

  Everyone starts their adventure by arriving at Kestor Pass, a small town close to the sea, where the players arrive on a ship.   Kester Pass is a small town, and the main base of operations for The Guild, the organisation players work for when they arrive. The Guild is responsible for providing quests as well as a place to meet other adventures and hear rumours, or hire others to help on quests of your own making.   As for the geography outside Kestor Pass, you have the great sandsea of Ushim filled with creatures of both natural and magical origins as well as ancient ruins, some of which left there by the magicians rumoured to have created the dunes oh so long ago, or the deep canyon of Qahir, with it’s long and winding tunnels in the underground labyrinth full of cliffs monsters and places of forgotten knowledge. Maybe the oasis of Taz interests you with its lush and exotic plants, animals and long lost temples of forgotten knowledge and technology. Or maybe you wish to meet more people in the rumoured valley of Solus, although whether the city of magicians really exists is still unknown.

Comments

Please Login in order to comment!