Ambrosy, God of Fairies & Trickery

Goddess Ambrosy (a.k.a. God of Fairies & Trickery)

The religious practices of Ambrosy involve spontaneity, mischief, and an unwavering dedication to the chaotic delights of life.
— Follower of Ambrosy
 
Ambrosy's faith is a whimsical and joyful celebration of chaos, encouraging her followers to find delight in the unpredictable journey of life.
— Follower of Ambrosy
  Ambrosy stands at a mere foot in height, a living manifestation of laughter, chaos, and glitter. As she moves, glimmering sparkles trail in her wake, and her wings carry her through the realms with an air of delightful mischief. Her essence is embodied in the Feywilds, where she delights in spreading the glory of disorder and personal joy. Adorned with a bow and quiver filled with glittering arrows, Ambrosy's actions are driven by her mischievous charm and a commitment to the celebration of chaos.
 

Ambrosy's Champions

Champions Alignment: Chaotic Neutral, Chaotic Good, Chaotic
  Suggested Classes: Hunters, Druids, Bards, Sorcerers
  Suggested Cleric Domain: Trickery Domain
  Suggested Backgrounds: Acolyte, Athlete, Charlatan, Entertainer
 

Ideals

 

Piety

Ambrosy's Devotee:Whenever a worshipper of Ambrosy reaches +3 Piety, they learn the spell Faerie Fire which outlines the 20-foot cube made in the form of glitter and sparkles against their target that will never, ever come out, ever. Not even when the target tries to cast prestidigitation on themselves, the glitter never leaves.
  Ambrosy's Votary: Whenever a worshipper of Ambrosy reaches +10 Piety, per DM's discretion - they gain Advantage in Deceit or Persuasion.

Ambrosy's Disciple: Whenever a worshipper reaches +25 Piety, to activate this feature, the worshipper of Ambrosy - as an action gains a set of glittering, spectral wings that sprout from their back. The instant they transform, other creatures within 10 ft of them, that the Disciple can see, must each succeed on a Charisma Saving Throw (DC 8 + your proficiency bonus + Charisma modifier) or become glitterfied (Charmed) of the Disciple until the end of their turn. This transformation lasts for 1 Minute or until they end it as a bonus action. During this transformation, once on each of your turns, you have a fly speed of 20ft. Once the Disciple uses this trait, they cannot use it again until they finish a long rest.

Divine Symbols & Sigils

The primary symbols associated with Ambrosy include a glittering bow, sparkling arrows, and a laughing face surrounded by chaos symbols. These symbols are often adorned with glittering materials.

Tenets of Faith

Embrace Disarray: Followers of Ambrosy are encouraged to embrace chaos and disorder, finding joy in unpredictability and the unexpected twists of life.   Spread Laughter: Laughter is a sacred act in Ambrosy's faith. Her followers are urged to bring mirth and joy to others, using humor as a way to connect and uplift spirits.   Foster Creativity: Ambrosy values new ideas and bold actions. Creativity is seen as a divine force, and her followers are inspired to think outside the conventional boundaries.   Celebrate Individuality: Independence is cherished, and followers are encouraged to embrace their unique spirits. Ambrosy finds beauty in the diversity of her worshippers.
 

Religious Practices

  Charm of Glitter: Followers often use glitter and sparkling materials in their rituals, symbolizing the divine touch of Ambrosy. Glitter is scattered during celebrations to invoke her presence.   Festival of Laughter: An annual festival filled with jesters, comedians, and playful competitions, dedicated to honoring Ambrosy. Laughter echoes through the streets as followers revel in merriment.   Chaos Walk: Devotees occasionally partake in the "Chaos Walk," a spontaneous and unplanned journey where followers let fate guide their steps. The unpredictability of this act is considered a form of worship.   Sparkling Meditations: Worshippers engage in meditations surrounded by glitter and sparkles, allowing the divine chaos of Ambrosy to infuse their spirits with creative energy.

Holidays

Festival of Infinite Jest: A grand celebration where followers engage in playful competitions, humorous performances, and the sharing of creative jokes.   Chaosmas: A chaotic and unpredictable holiday where followers exchange surprise gifts and engage in spontaneous acts of kindness, embodying the essence of Ambrosy.

Social

Contacts & Relations

Phenax, God of Deception
During her mortalhood as a follower of Phenax, Ambrosy remained very loyal to the God of Deceit. She basked in the mischief and favoured his ability to turn every situation in his favour by employing his quick, legendary wit and wonderful speech. Although their methods in deceit were a bit different, and even after she ascended, Ambrosy still considers Phenax as a source of inspiration and motivation. She does not want to be like him, but she understands that there is a lot of truth whispered into his lies.
Nylea, God of the Hunt
While some would say that it would be natural for the two huntresses to become rivals, Ambrosy could not help but admire Nylea and her wonderful skill as well. As she posses druidic abilities herself, Ambrosy felt that the two probably have more in common than the first impressions lead on.
Ceri, God of Love
The Harbinger of Love is someone who is just as carefree as Ambrosy is. She enjoys his gossip, his investment in emotion and his dedication to his appearance (and work). In fact, she considers him almost as stylish and as flash as she is, although there is a long way for him to go before he gets on her level. Still, he is very interesting in her eyes and she never gets bored around him.
Divine Classification
Goddess
Alignment
Chaotic Good
Children
Pronouns
She/Her
Sex
Female
Gender
Woman
Presentation
Feminine
Eyes
Red Brown
Hair
ginger, long, natural
Skin Tone/Pigmentation
forest green
Height
1'

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