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Documancer

Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
  A documancer bears the responsibility of managing each of a franchise’s quests, of ensuring that every condition of the quest is fulfilled. As a documancer, you are respected for having the commitment and mental fortitude required to work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital information.   Essential Functions: Record information; track job and quest details within the franchise   Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding point of view.          

Ardante Rank I

Proficiencies and Starting Equipment As a rank 1 documancer, you gain proficiency with calligrapher’s supplies.   Head office also grants you the use of calligrapher’s supplies (ink, a dozen sheets of parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a scroll case.   Gift of Words At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide you with hints whenever you try to solve a puzzle or decipher clues involving writing.  

Ardante Rank II

Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual needs. It also occasionally produces sticky notes printed with useful information and inspirational quotes from Head Office.   Fluent in Boss Also at rank 2, your documancer training allows you to better process Head Office communications, as well as to understand what pleases your superiors. You can cast the augury spell, with the spell’s omens of weal or woe based solely on the perspective of Head Office. (It should be noted that Head Office at times has a surprisingly high disregard for potential woe to its employees.) Once you use this feature, you cannot use it again until dawn seven days later.  

Ardante Rank III

Satchel of Holding At rank 3, your documancy satchel gains additional features and becomes an uncommon magic item. One of the satchel’s pouches now functions as a bag of holding.   Additionally, you can use an action to draw forth from the documancy satchel a spell scroll of comprehend languages. The scroll vanishes when used, or ten minutes after it appears. This property of the bag can’t be used again until the next dawn.   Document Flexibility Also at rank 3, you gain proficiency with a forgery kit. One such kit (containing several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal) is always contained within the extradimensional space of your documancy satchel.  

Ardante Rank IV

Scroll Humidor At rank 4, your documancy satchel gains additional power and becomes a rare magic item. Within the satchel, a dedicated extradimensional space can hold up to thirty documents or spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action.   Scroll Service Also at rank 4, you can use an action to request one spell scroll containing a spell of up to 3rd level from Head Office. If you succeed on a DC 15 Intelligence (Arcana) check, the scroll instantly appears within your documancy satchel. Only you can use this scroll. The scroll vanishes when used, or ten minutes after it has been summoned. After a successful use, this property of the satchel can’t be used again until dawn seven days later. If you failed the check, this property can’t be used again until the next dawn.   Why Be a Documancer?   d8 Reason
  1. You heard a rumor once that signing a contract with your off hand is technically nonbinding, and you’re desperate to see if it’s true. For reasons.
  2. All businesses have their ups and downs, but there’s always money to be made from “processing fees.”
  3. You have a habit of always being clear about what you’ve promised, but never saying when you’ll do it.
  4. You love doing decorative scrollwork on documents, knowing that’s the best place to hide the fine print.
  5. As a child, you learned to cross your fingers behind your back when making a promise. Now you yearn to make that legally binding.
  6. Your habit of screaming, “No take backs!” after any group decision seemed to suggest your true calling.
  7. You believe that language is an art, not a science. Who’s to say what is or isn’t a “real” word?
  8. The smell of old parchment makes you giddy.
Renowned Documancer

BRYNSHAL FLUME

  Air Genasi Documancer (Sorcerer)   When other children borrowed her toys, Brynshal kept unnervingly robust records — duration, wear, remittance in case of loss, that kind of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a signature to has power. And Brynshal wields that power with ease.


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