Schools of Magic

Conjuration
The School of Conjuration deals with creating objects and creatures, or making them disappear.
  Notable Spells
  • Call Lightning
  • Planar Ally
  • Mordenkainen’s Magnificent Mansion
Necromancy
This school of magic focuses on spells that allow the caster control over life energy, either to create or harm life energy.
  Notable Spells
  • Inflict Wounds
  • Speak with Dead
  • True Resurrection
  Evocation
This school of magic focuses on spells that allow the caster to create magical energy how this energy manifests, depends on the spell being cast. Though the spells are typically used to inflict damage.
Notable Spells
  • Eldritch Blast
  • Mass Cure Wounds
  • Mordenkainen’s Sword
  Abjuration
This school of magic focuses on spells that protect against magical or physical effects. Dispel or even banish magical effects or creatures, and block magical effects or creatures from affecting the caster.
Notable Spells
  • Mage Armor
  • Dispel Magic
  • Antimagic Field
  Transmutation
This school of magic focuses on spells that allow the caster control over the physical aspects of the world as well as the creatures that reside within it.
Notable Spells
  • Create or Destroy Water
  • Polymorph
  • Time Stop
Divination
The magical School of Divination is centered around revealing and granting knowledge and information on creatures, objects, and events to the caster.
Notable Spells
  • Detect Magic
  • Scrying
  • True Seeing
  Enchantment
This school of magic focuses on spells that allow the caster to imbue itself or others with beneficial effects, or allows them power over another creature.
Notable Spells
  • Animal Friendship
  • Modify Memory
  • Feeblemind
Illusion
This school of magic focuses on spells that allow the caster to alter perceptions or create fake creatures/objects/effects.
Notable Spells
  • Minor Illusion
  • Greater Invisibility
  • Simulacrum

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