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Dhamphir

Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.   With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.  

Dhampir Hungers

  Every dhampir knows a thirst slaked only by the living. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.   While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. You may choose from one of the following dhampir hungers to determine what tempts your character to feed:
  • Blood
  • Flesh or raw meat
  • Cerebral spinal fluid
  • Psychic energy
  • Dreams
  • Life energy
 

Dhampir Origins

  Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. These dhampir origins provide suggestions for how your character gained their lineage:
  • You are the reincarnation of an ancestor who was a vampiric tyrant.
  • Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
  • You survived being attacked by a vampire but were forever changed.
  • A parasite lives inside you. You indulge its hunger.
  • Tragedy interrupted your transformation into an immortal.
  • You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal.
  • One of your parents was a vampire.
  • A radical experiment changed your body, making you reliant on others for vital fluids.
 

Dhampir Traits

  As a dhampir, you have the following racial traits.   Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.   Age. Immortal heritage greatly extends a dhampir’s life expectancy. Barring inadvertent death, a dhampir can expect to live an additional century older than its non-vampiric origin race without experiencing the serious infirmities of old age.   Alignment. A dhampir's alignment is solely determined by the individual, although due to their unique heritage and the subsequent treatment by most of the world, they easily fall to evil, and they also tend slightly toward chaotic alignments.   Size. You are Medium or Small. You choose the size when you gain this lineage.   Speed. Your walking speed is 35 feet.   Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
  • If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.   Deathless Nature. You don't need to breathe.   Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.   Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.   When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
  • You regain hit points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
Lifespan
Slightly longer than their non-vampire origin
Average Height
Corresponds with their non-vampire origin
Average Weight
Corresponds with their non-vampire origin

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