The sprawling lands and endless challenges of Avalor forge heroes and villains of many different stripes. The myriad dangers of this wild continent constantly encroach upon innocents in need of protection, even as the legends and the magic of the past challenge those brave enough to reshape the world-for good or ill. The material in this category offers a number of options for player characters to define who they are and what they wish to become. The character options on this page are useful for players and Dungeon Masters alike, allowing adventurers and NPCs to take starring and supporting roles in your D&D campaign. In this chapter, you'll find stories and statistics that tie the races of the Player's Handbook and the broader world of D&D to the lands of Avalor, as well as subclasses, new backgrounds, new spells, and new feats. The races, classes, and magic presented here might have different origins or defy the expectations established in other D&D books. If something from these rules differs from what's presented in the Player's Handbook, this material takes precedence in an Avalor campaign.