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Avaloria

Geography

  • The Northern Frostlands: A cold, icy region inhabited by hardy tribes and mysterious ice creatures. The Aurora Borealis frequently lights up the night sky.
  • The Central Kingdoms: Fertile valleys and rolling hills, dotted with bustling towns, grand castles, and dense forests. This is the heart of Eldoria, where most of the political intrigue and trade happens.
  • The Eastern Deserts: Vast sand dunes, ancient ruins, and nomadic tribes. There's a legend of a hidden oasis city with untold treasures.
  • The Western Coast: Rugged cliffs, sandy beaches, and port cities. Pirates and sea monsters are known to roam the waters.
  • The Southern Jungles: Dense, tropical rainforests filled with exotic creatures and ancient temples. The locals are skilled in herbal magic and alchemy.

Fauna & Flora

  • Humans: The most widespread race, with kingdoms in the Central region. They have a feudal system with knights, lords, and peasants.
  • Elves: Inhabit the deep forests, living in harmony with nature. They are skilled in archery and magic.
  • Dwarves: Mountain dwellers known for their craftsmanship and mining. They have underground cities in the mountain ranges.
  • Orcs: Nomadic tribes in the Eastern Deserts, often clashing with human settlements but also known to trade with them.
  • Merfolk: Inhabit the Western Coast, often interacting with sailors and fishermen.

History

Magic and Religion:

 
  • The Pantheon: A group of deities representing various elements and virtues. Temples dedicated to these gods are spread throughout Eldoria.
  • Druidic Circles: Groups of magic users who draw power from nature. They often act as mediators between the races.
  • Arcane Scholars: Wizards and sorcerers who study magic in ancient libraries and towers.

Political Landscape:

 
  • The Central Kingdoms: A collection of human-led city-states and kingdoms, often in competition or alliance with each other.
  • Elven Council: The governing body of the elves, ensuring the protection of the forests.
  • Dwarven Clans: Each mountain has its own clan with its own leader. They have a grand council that meets during times of crisis.
  • Orc Chieftains: Leaders of the various orc tribes, often coming together for grand hunts or wars.

Economic and Trade:

 

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