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Asuk

Asuk is a woman who descends from the Swamp Tribe. The leader of The Loyalists, she is a deadly plant-bender who uses her surroundings to her advantage – from using vines to ensnare, flowers as shuriken, or creating a beast out of seaweed. She is a former slave, but sees her enslavement as a gift that allowed her to travel the world and wield power and influence, something she wouldn’t be able to do in her homeland. She is ruthless and vicious, yet diplomatic and cunning.
DRIVE: To free Tagaka and re-estblish the old ways of The Fifth Nation.    PRINCIPLE: Tradition | 0/+1/+2/   CONDITIONS: afraid, angry, prideful, insecure, troubled   FATIGUE: 5x

TECHNIQUES

  FLOWER SHURIKEN | ADVANCE & ATTACK | *Rare Technique | Fire sharp, frozen flowers with perfect accuracy to pin a foe in place. Mark 1-fatigue to inflict Impaired on a target, or 3-fatigue to inflict Impaired and Trapped.   VINE TENTACLES | DEFEND & MANEAUVER | *Rare Technique |   Surround yourself with eight giant vine tentacles, blocking incoming blows and striking at foes. Mark 2-fatigue. While you have VINE TENTACLES active, once per exchange you may use Strike against any one foe engaged with you (regardless of what approach you chose), and you may block any one incoming attack against you (regardless of what approach you chose). You must mark 1-fatigue at the end of each exchange after the first to keep VINE TENTACLES active. While VINE TENTACLES is active, you are Impaired.   WOOD CLAWS | EVADE & OBSERVE |   Cover your fingers with tree bark or wood to create sharp, pointed claws. Mark 1-fatigue to become Prepared. As long as you are Prepared, any time you attack an enemy in hand-to-hand range, inflict an additional 2-fatigue. If you lose the claws, you lose Prepared.
Children

SEAMONSTER FORM

  When Asuk faints, she can go into SEAMONSTER FORM by using any vegetation around her to create a 20-foot-tall monster using plantbending, which she controls within its core. This form has its own stats and techniques as well.    DRIVE: To destroy!   PRINCIPLE: Berserk | 0/+1/+2/   CONDITIONS: afraid, angry, prideful, insecure, troubled, destructive, vengeful, enraged   FATIGUE: 10x   REINFORCE | Defend & Maneauver |   Surround yourself with with more plants; mark fatigue and hold 3. Spend your hold 1-for-1 to reduce the 1-fatigue or conditions inflicted by an incoming attack by 1; to become Favored for the next exchange, as long as you use waterbending or plantbehding techniques; or to throw water into the environment, affecting it and possibly inflicting a status. Mark 1-fatigue at the end of each exchange to maintain the hold to the next exchange.   VINE FIST | Advance & Attack |   Surround your fist with more plans and use the force of the stream to enhance your plant-boxing punch. Mark 1-fatigue to inflict 3-fatigue on your target. Your foe can choose to become Impaired to reduce the amount of fatigue they suffer by 2.   COLLECT VEGETATION | Evade & Observe |   Scrounge up vegetation from the area around you that you can use to your advantage. Take 3-gears and become Prepared. Spend gears 1-for-1 instead of fatigue on plantbending techniques or basic techniques using water or plantbending training.

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