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Kirima (Key-Ree-Ma)

Kirima is a criminal and the Waterbending teacher of Avatar Kyoshi. A long-time member of the Flying Opera Company, a daofei outlaw group operating in the Earth Kingdom, Kirima is a highly experienced fighter and performer.    Shaped by a life of hardships in the criminal underground, she is a confident, sarcastic, and tough individual, but also very loyal to her friends. When the Flying Opera Company began to decline, Kirima wound up as one of its few loyal members and, along with her remaining comrades, came into contact with Avatar Kyoshi, daughter of their former bosses Jesa and Hark. After a series of tribulations, Kirima agreed to teach Kyoshi Waterbending.   Kirima is in Kyoshi's inner circle with the original members of the Flying Opera Company. She is in charge of teaching combat to new recruits, and works as Kyoshi's spymaster.
DRIVE: To maintain the culture of the Flying Opera Company.   PRINCIPLE: Loyalty | 0/+1/+2/+3/+4   CONDITIONS: afraid, angry, guilty, insecure, troubled, haughty, distraught, vengeful   FATIGUE: 10x
Children
Pronouns
she/her
Gender
female
Eyes
Blue
Hair
Brown
Skin Tone/Pigmentation
brown
Water Kunai | advance & attack | Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared.   Flow as Water | defend & maneuver | Use a jet of water to propel you smoothly around obstacles. Mark 1-fatigue and move to a new location. If you engage with or disengage from a foe, they are Impaired   Creeping Ice | evade & observe | Carefully and stealthily extend a sheet of ice out beneath foes of your choice; they become Impaired as long as they remain on the ice, and you become Prepared to engage with them.

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