Norzin
A commander under Sovroq who is an Airbender who specializes in manipulating the weather. He is serious and loyal.
DRIVE: To help Sovroq
PRINCIPLE: Infatuation | 0/+1/+2/+3/
CONDITIONS: afraid, angry, vengeful, prideful, overwhelmed
FATIGUE: 5x
THUNDERING GUST |
ADVANCE & ATTACK |
Jab at the air around you to send it hurtling forward at incredible speed, catching even the heaviest foes and tossing them aside. Mark 2-fatigue and inflict 3-fatigue on any foes in the path of your gust. Those foes must mark an additional 2-fatigue or be flung backward and away, either into a wall and becoming Stunned or far from the fight, depending upon your surroundings.
TORNADO PILLAR |
EVADE & OBSERVE |
*Rare Technique |
Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue. Inflict 1-fatigue on every combatant engaged with you, and disengage with them as they are thrown back; they may mark 2-fatigue to remain engaged with you.
RETURNING WIND |
DEFEND & MANEUVER |
*Rare Technique |
Race in circles to create a cyclone designed to pull in arrows or other hurled objects and send them right back where they came from. Mark 1-fatigue and become Prepared. For the rest of the exchange, you must mark 1-fatigue for any solid, physical attacks made at range within your area to sweep them into the cyclone and return them at the attacker; the attacker must mark 2-fatigue to avoid their own attack. If you cannot mark 1-fatigue or choose not to, the cyclone dissipates and you may not use this technique for the rest of the combat. If the cyclone has not dissipated by the end of the exchange, you may maintain it into the next exchange by becoming Impaired. If you are already Impaired, you cannot maintain the cyclone.
Children
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