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Tomomi (Toe-moe-me)

The Bold

Uchida Tomomi is a technologist and swordswoman from the Middle Ring of Ba Sing Se. A bold character, she is impatient, ambitious, stealthy, resourceful, and well mannered, though she is not afraid to get down and dirty. She travels with her viperdragon, Aoshi.    Tomomi is the eldest of two siblings from a blacksmith family. Despite being older, her brother, Hiroto, was chosen to inherit the blacksmith family business, because her family believed women had no business being near metal, fire, and dirt. Tomomi is driven to prove herself worthy of her inheritance. Though she is ambitious, she knows her place as a woman in society and mostly keeps quiet around her family and townspeople.    Tomomi is closest to her best friend, Yui, a carefree and skilled Firebender. She was also very close to her mother, Akari, who was from a noble house. Before her passing, she defies her parents to marry her husband, Akio, which leads to her being cut from her family's fortune. Through their marriage, her constant support and pushiness lead to Akio's blacksmith business growing, making it the premier blacksmith specialist in Ba Seng Se.    Because her father does not see her as an equal to her brother because of her sex, she is a little estranged from Akio, especially since Akari's passing. When her mother died, she lost her most important resource at home, as her mother always defended her and encouraged her ambition.    Despite her father's disapproval, Tomomi's drive lead her to become an excellent blacksmith and swordswoman, both skills she practiced in secret. From a young age, she began working on the forge despite her father's wishes, fashioning her signature golden hairpin in the shape of a gear. This hairpin is her most important possession as it has impeccable detail of her keen eye and shows her determination despite adversity.    When she finds out that Hiroto will inherit the business, she runs away from home.
PRINCIPLE: Loyalty vs Confidence (currently at 0, in center)   CONDITIONS (current will be in red):
  • Afraid -2 to intimidate and call someone out
  • Angry -2 to guide and comfort and assess a situation
  • Guilty -2 to push your luck and +2 to deny a callout
  • Insecure -2 to trick and resist shifting your balance
  • Troubled -2 to plead and rely on your skills or training
FATIGUE: 5x   STATS:
  • Creativity +1
  • Focus +1
  • Harmony 0
  • Passion -1

LEGACY OF EXCELLENCE

  You have dedicated yourself to accomplishing great, exciting deeds and becoming worthy of the trust others place in you. Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and mark growth or clear a condition. When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks or accept a position of great responsibility and retire from a life of adventure.  
  • Form a strong relationship with a new master
  • Stand up to someone who doesn’t respect you
  • Tame or befriend a dangerous beast or rare creature
  • Pull off a ridiculous stunt
Children
Pronouns
She/Her
Eyes
Green
Hair
Black
Skin Tone/Pigmentation
Fair

TOMOMI'S MOVES

  BEST FRIEND   Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and—although they may give you a hard time now and again—they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.   HERE’S THE PLAN   When you commit to a plan you’ve proposed to the group, roll with Creativity; take a -1 for each of your companions who isn’t on board. On a 10+, hold 2. On a 7–9, hold 1. You can spend your hold 1-for-1 while the plan is being carried out to overcome or evade an obstacle, create an advantage, or neutralize a danger; if any of your companions abandon you while the plan is underway, you must mark a condition. On a miss, hold 1, but your plan goes awry when you encounter surprising opposition.

TOMOMI'S TECHNIQUES

  Jury Rig (Mastered) advance & attack   Create a new device on the fly. You gain Favored, hold 1-gear, and name one basic technique from any approach. As long as you hold this device, you can use that technique as if it was part of your current approach by spending 1-gear. Otherwise, spend gears 1-for-1 instead of fatigue on technology techniques or basic techniques using technology training.   Parry (Learning) defend & maneuver   Stop a foe’s attack before it connects. Choose a foe who used advance and attack this exchange; during advance and attack, mark fatigue—1-for-1—to cancel an attack they use against you after they pay the costs.

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