The Waves of Change
The waves of change is the cipher language used by the Society of Enterprising Sailors. It is designed specifically to convey nautical matters and cartography matters which makes it exceptionally difficult to decode if you are not a knowledgeable sailor.
This cypher language requires three maps and the symbol of the Society of Enterprising Sailors the Fish on the Hook to decrypt. Only captains of ships are trained in how to use these maps to decrypt the information contained within them and the messages between various other members of the society.
This cypher language requires three maps and the symbol of the Society of Enterprising Sailors the Fish on the Hook to decrypt. Only captains of ships are trained in how to use these maps to decrypt the information contained within them and the messages between various other members of the society.
Writing System
The alphabet is shortened. With specific symbols dedicated to specific sailing, economic, and legal concepts.
Geographical Distribution
This language is used extensively throughout the operating areas of the Society of Enterprising Sailors.
Syntax
If the cypher is not being used to communicate a complicated message, but merely quick navigational data this is the syntax.
Dates are always first then the relevant location then the event and finally any inventory or economic data.
Vocabulary
This language’s vocabulary is condensed and almost exclusively related to economics, sailing, weather, and the law.
Phonetics
This language is not spoken.
The first map required is called the Key Map and is a custom map created by the societies enterprising sailors. These maps or reconstructed and issued every two weeks. They contain the key code sequence that will allow other maps and ciphers to be understood. These maps are typically common maps of Az-Atla’s various realms minor mistakes.
The second map that is required is the Focus Map. This is the navigational map of the area in which the sailor wishes to sail or operate. These first two maps are the only maps needed for navigation to various secret locations or to avoid various in opportune moments of piracy.
Third map is only used when messages between sailors needs to be decrypted it is the second key map. It is very similar to the first key map but of course with different mistakes and possibly a different location.
That’s right Sir. You know how it is. Sometimes the waves of change just happen to steer you and yer crew right, and you luckily avoid loosing the cargo and your ship. It’s regretful what happen to the SeaFroth and her crew. Right shame that is. Running aground cause the lighthouse burnt to the ground just the mornin. Good piece of luck for us, an’ bad for them.
Doran Maran, Dragonkin Captain of the merchant tall ship the HurrleBurly in conversation with a port officer.
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