Spoomples

Spoomples

10 Level (0/85000 XP for level-up) Criminal / Spy Background Goblin Race / Species / Heritage None Alignment
Rogue
Level 10
Hit Dice: 10/10
1d8+3 Class 1

STR
12
+1
DEX
19
+4
CON
17
+3
INT
15
+2
WIS
8
-1
CHA
10
+0
83
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+1 Strength
+8 Dexterity
+3 Constitution
+6 Intelligence
-1 Wisdom
+0 Charisma
saving throws
+8 Acrobatics DEX
-1 Animal Handling WIS
+2 Arcana INT
+9 Athletics STR
+4 Deception CHA
+2 History INT
-1 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
-1 Medicine WIS
+2 Nature INT
+7 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+2 Religion INT
+12 Sleight of Hand DEX
+12 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Arrow of Slaying +1 STR 0+1
Subtle Cricket +1 STR 1d6+1 Piercing
 Ammunition, Range, Light, Loading
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown
Crossbow, light +1 STR 1d8+1 Piercing
 Ammunition, Loading, Range, Two-Handed
Shortbow +1 STR 1d6+1 Piercing
 Ammunition, Range, Two-Handed
Shortsword +8 DEX 1d6+4 Piercing
 Finesse, Light
Attacks
Arrow of Slaying, Cloak of Protection, Slippers of Spider Climbing, Leather +2, Cap of Water Breathing, Gloves of Thievery, Ring of Temporal Salvation, Subtle Cricket, Leather, Dagger, Dagger, Crossbow light, Shortbow, Shortsword, Backpack, Arrows, Thieves' Tools, Crowbar, Clothes Common, Potion of Healing, Potion of Healing, Caltrops (bag of 20), Potion of Climbing, Potion of Healing (Greater), Ball Bearings (bag of 1000), Bell, Candle, Crowbar, Hammer, Lantern Hooded, Oil (flask), Piton, Poison Basic (vial), Poison Basic (vial), Poison Basic (vial), Rations (1 day), Rope Hempen (50 feet), Tinderbox, Waterskin, Antitoxin, Antitoxin, Antitoxin, String

Equipment Copper: 895, Silver: 768, Electrum: 0, Gold: 964, Platinum: 165 Money
Common, Abyssal, Thieves’ Cant

Languages & Proficiencies
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)

Ideals
Something important was taken from me, and I aim to steal it back.

Bonds
I turn tail and run when things look bad.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Children
Aligned Organization