Syx Zephyr
Syx Zephyr
10 Level (6500/85000 XP for level-up) Background Air Genasi Race / Species / Heritage Chaotic Good Alignment
Fighter
Level 10
Hit Dice: 10/10
1d10+3 Class 1
Level 10
Hit Dice: 10/10
1d10+3 Class 1
STR
14
14
+2
DEX
20
20
+5
CON
16
16
+3
INT
10
10
+0
WIS
10
10
+0
CHA
8
8
-1
94
Hit Points
Hit Points
+5
Initiative (DEX)
Initiative (DEX)
19
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+6 | Strength | |
+5 | Dexterity | |
+7 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
-1 | Charisma |
+9 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+2 | Athletics | STR | |
-1 | Deception | CHA | |
+0 | History | INT | |
+0 | Insight | WIS | |
-1 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+4 | Nature | INT | |
+0 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+0 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+9 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shortsword, +1 | +5 | DEX | 1d6+5 | Piercing | |
Finesse, Light | |||||
Dagger | +5 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Shortsword | +5 | DEX | 1d6+5 | Piercing | |
Finesse, Light | |||||
Shortsword | +5 | DEX | 1d6+5 | Piercing | |
Finesse, Light | |||||
Dagger | +5 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +5 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Longbow | +2 | STR | 1d8+2 | Piercing | |
Ammunition, Heavy, Range, Two-Handed |
Cloak of Protection, Ring of Animal Influence, Breastplate +2, Mithral Chain Mail, Potion of Healing (Greater), Shortsword +1, Alchemy Jug, Coral Sword, Dragon Turtle Teeth Sword, Hide, Dagger, Ink Pen, Paper (one sheet), Shortsword, Shortsword, Dagger, Dagger, Calligrapher's Supplies, Backpack, Potion of Healing, Longbow, Ball Bearings (bag of 1000), Bell, Candle, Crowbar, Hammer, Lantern Hooded, Oil (flask), Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Waterskin, String
Equipment Copper: 89, Silver: 285, Electrum: 0, Gold: 424, Platinum: 10 Money
Common, Primordial, Undercommon, Gnomish
Languages & Proficiencies
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
Ideals
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Syx grew up in a community of humans that traveled a lot. Mostly in the forests and Mountains. She had one close friend growing up, the only other Genasi in the group. He was like a brother. They were both found as children around the same time and neither remember much from before. He left a few years before she did. Once she decided to branch out on her own and travel, she decided to look for him.
In no hurry, taking the scenic route and exploring the world, she found herself in …. Wandering the streets one night, asking for information on her friend, she found herself in the wrong place at the wrong time asking too many questions. They threw her in jail.
Children
Aligned Organization