Magic and Blood Hunter Curses
Current Month: Julwar 2nd: 209, The Fifth Age
Magic is the use of language to forcibly influence reality. Or put another way, it is the practice of making the world conform to language, as opposed to philosophy, the practice of making language conform to the world. Language in this case is a loose interpretation of both spoken words, thoughts, sign languages and hand signals, and objects with meaning.
Despite a tremendous amount of unresolvable controversy surrounding Magic, there are several salient features that seem universal to its practice:
Practitioners must be able to apprehend the very fabric of existence, which is to say, they must possess the innate ability to see “Creation as created.”
Magic requires precise meanings. This is why incantations are always spoken in a non-native tongue: to prevent the semantic transformation of crucial terms due to the vagaries of daily usage.
All magical incantations require the user to say and think two separate things simultaneously. The spoken segment of an incantation must have its meaning “fixed” or focused with a silent segment that is simultaneously thought. The thought incantation sharpens the meaning of the spoken incantation the way the words of one person may be used to clarify the words of another.
There are many metaphysical interpretations of this structure, but the result in each case is the same: the world, which is otherwise utterly indifferent to the words of Men, listens, and magical transformations of reality result.
Those who are able to use magic are able to look beyond the appearance of things, beyond the reality of things, into the ideal. Men, who have forgotten the divines voice, can only see one angle of reality. But those who recollect, no matter how imperfectly, the divine—possess an intimation of many angles, a memory of the thousand eyes that look out from this clearing we call ‘here.’ As a result everything they see is transformed, shadowed by insinuations of more.
The Mark
Before the second Fall and the cleansing of the Mark by the Pantheon, The Mark is the name for what is otherwise known as the “bruising of Creation.” all magicalmanifestations and practitioners exhibit what is called the Mark. Various descriptions of the Mark have come down through history, but there seems to be little consistency in the accounts, apart from the experience’s ephemeral nature.
According to religious accounts, the Mark is akin to the disfiguring of criminals, the way the divine reveals the blasphemers in the presence of the righteous. But apologists point out that if this is indeed the case, then it is more than a little ironic that only the blasphemers can see the Mark. Because of this, religions in the past often assumed magic users were damned.
In secular accounts, textual analogies are typically resorted to: seeing the Mark is akin to seeing where text has been scratched away and overwritten in ancient documents. In the case of magic, since the amendments to reality are as flawed as the Men who do the amending, it stands to reason that some essential difference would be visible.
Since the Second fall, the Pantheon has hidden the Mark from mortal kind. No one can perceive it any longer.
The difference between Magic, and Creation/Ruin
Magic can be interpreted as the imperfect altering of reality. This is where it differs from Creation and Ruin. Creation and Ruin is the ability to alter reality perfectly without mistake. This is usually because magic users use creative metaphors for their chants, while Creation and Ruin users use concrete truths, which is a near impossibility for mortals to understand. For example, a magic user who casts a fire spell summons an imitation of fire, while a practitioner of Creation and Ruin summons actual fire. Because of this, Creation and Ruin is much more powerful, and allows them to supersede the will of regular magics; disabling spells such as counterspell and dispel when cast using magic, does not work on Creation and Ruin.
On Warlocks and Divine casters
While those who receive their powers from a greater being or diety aren't the source of their magical abilities, they still suffer from the same imperfections. Patrons is powerful enough may channel Creation and Ruin into their servants, but the vessel corrupts the nature of the power, like pouring clean water into a filthy cup. This means that in order for such magic users to use Creation or Ruin, they must become perfect vessels. The only ones who have managed to achieve this are the Clarion Knights.
Blood Hunter Curses
Curses are to Ruin like Magic is to Creation; a lesser form of the purer art. The difference between curses and magic, is that curse users dont try to conform reality to match language. Instead, they tear it asunder, cutting apart the metaphysical like a butchers knife through meat. This usually requires a physical sacrifice on the part of the curse user, such as the case of the Blood Hunter Orders, who use their own life blood to cast their curses. Slowly this damages reality, and therefore some magic users have a distrust towards curse users.
Comments