Strong Hero
The strong hero class is a conversion of the class with the same name from d20 Modern. As with all base classes, you may pick any Advanced Class you like at 3rd level. You should pick this class if...
- ... you want to play a strength-based character, with a heavy focus on melee combat.
- ... you aim for a more traditional Paladin or Fighter-type character with your advanced class
5E Modern
Strong Hero
Theatrically, the "Strongest Man of Mortavia" inhales and exhales deeply before bending his knees and lifting a weight with groans and groans. His face reddens, and thick veins stand out above his toned muscles.
The young woman moves purposefully toward a man who could, in good conscience, be called a gentleman. She exchanges a few words with him before - as if out of the blue - and with absolute ease; she pushes him onto the table and presses a blade to his throat.
The Strong Hero relies almost entirely on his physical strength and well-trained muscles. Be it in sports or hand-to-hand combat, as an athlete or as a bodyguard for those who can afford it.
Creating a Strong Hero
When creating a Strong Hero, think about when your character's strength showed. Did he excel in sports? Does he find it easy to handle weapons, or does he even have an aggression problem? What advantages and disadvantages arise from his talent, and how do they affect his approach? Another question you should answer for yourself is what your character is looking for on his adventures. How did he get into the campaign, and what task does he fulfill within the group?
Quick Build
You can easily create a Strong Hero by following these suggestions. First, put your highest ability score in Strength, followed by Constitution and Dexterity. Second, choose the Athlete or Military occupation.
Starting Feat
When you pick the strong hero class at 1st level, you may select one feat from the following list, representing your special talent:
- Brawler
- Cleave
- Heroic Surge
- Two-Weapon Fighting
- Weapon Focus
Melee Smash
Beginning at 1st level, when you deal damage from a melee- or unarmed Attack, you add half your proficiency modifier (rounded down) to your damage rolls.
Martial Arts
Beginning at 2nd level, your unarmed attacks deal more damage. Whenever you make an unarmed attack, you deal 1d4 + your strength modifier.
The damage die increases to 1d6 at 9th level, to 1d8 at 13th level, and to 1d10 at 17th level.
Advanced Class
At 3rd level, you choose an advanced class that represents the way you want to develop your character. You can pick any advanced class if you meet the prerequisites detailed in the advanced class entry. The advanced class grants you features at 3rd level, and again at 7th, 10th, 15th, and 18th level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or two different ability scores by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.
Powerful Attacks
Beginning at 6th level, your unarmed and melee attacks score a critical hit at a 19 or 20.
Find Weakness
Beginning at 11th level, you are experienced enough in studying your enemies. Whenever you make a melee or unarmed Attack, you have advantage on your roll. If you would otherwise have disadvantage, this feature negates the disadvantage, and you may roll normally.
Reliable Strength
Beginning with 14th level, your strength becomes more reliable. You roll strength saving throws, strength-based skill checks, and strength ability checks with advantage.
Improved Melee Smash
When you reach 20th level, you may add your proficiency modifier to your melee and unarmed attack damage rolls. This bonus doesn't double on critical hits.
Level | Proficiency | Features |
---|---|---|
1st | +2 | Starting Feat, Melee Smash, Extreme Effort |
2nd | +2 | Martial Arts (1d4) |
3rd | +2 | Advanced Class |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Powerful Attacks |
7th | +3 | Advanced Class Feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Martial Arts (1d6) |
10th | +4 | Advanced Class Feature |
11th | +4 | Find Weakness |
12th | +4 | Ability Score Improvement |
13th | +5 | Martial Arts (1d8) |
14th | +5 | Reliable Strength |
15th | +5 | Advanced Class Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Martial Arts (1d10) |
18th | +6 | Advanced Class Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Improved Melee Smash |
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