While Modern 5e Vampire: The Masquerade is a conversion of V:tM to a d20 system, this is the exact opposite, and more. One WoD is a tweak of the Storytelling system, to allow all species of the "old" World of Darkness to exist within the same setting and campaign. Additionally, I added fantasy species to the mix, to use this system within Baeleris.
To realize my idea, I work with several base systems, which will then make up my final version of the WoD system to use:
As you can see, I want to add most game lines of the World of Darkness to this, and I am working mostly from the 20th Anniversary Editions. This is because of the mostly cut out metaplot of these editions, which makes adjustments easier to realize.
This is the part you need to understand to play any WoD game line, no matter which one. In World of Darkness, your character does things, and sometimes they require a test. These tests are usually built like this:
Attribute in d10 + Skill in d10 + possible bonus dice from powers in d10 vs a target number
You roll your dice pool, and every die that hits or beats the target number is a success. The more successes you have, the better your result becomes. While earlier editions, like the V20, featured fluid target numbers, the 5th Edition has an easier approach. Every die that shows a 6 or higher is a success. One WoD will use the method from 5th Edition to determine successes, instead of the more complicated fluid target numbers.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com.
The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org.
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