Bardo

Bardo is the signature Discipline practiced by the Children of Osiris, handed down to them by the Egyptian deity Osiris. No bloodline possesses an affinity for Bardo, and it requires strict self-discipline and meditation. A Cainite cannot practice levels of this Discipline higher than their Humanity rating.   Although it teaches control over certain aspects of the undead condition, the Discipline of Bardo is not related to the mystical state of Golconda; while the Golconda is a realization and acceptance of the vampiric nature, Bardo is based in denial. The Children of Osiris deny the Beast within them by intensely concentrating on their Humanity and their state of death. Thus, if one of the Children was to give up his meditations and discipline, he would be once again assailed by his Beast.  

Level 1

Restore Humanity

  The Kindred can restore Humanity through meditation. They must meditate for at least 3 hours, and then roll Willpower vs a difficulty of blank Humanity dots. Successes over are equal to Humanity regained. This power can work on other Kindred, if the Kindred meditate with the Childe of Osiris and also roll   Cost: Free  

Level 2

Gift of Apis

  The Kindred gets the exact same amount of sustenance of animal blood as human blood. They may drop to Hunger 0 by draining an animal the size of a dog or larger.   Cost: Free  

Level 3 

Banishing Sign of Thoth

  The Kindred can temporarily banish the use of all supernatural powers for a short amount of time. The Kindred rolls to Rouse, and then rolls Resolve + Bardo vs the appropriate defense pool, Stamina + Fortitude for Kindred. All powers, magic, shape-shifting, and Disciplines are nullified for 1 Turn per margin of success. Once the effect has ended, all powers, spells etc. return to normal use.   Cost: 2 Rouse  

Pillar of Osiris

  The Kindred can create a Node. This Node lowers the difficulty of spells or rituals performed nearby by -2. To create it, the Kindred must meditate a full day and night, chanting prayers to the Duat and Osiris. They must perform 5 Rouse checks over this time, using their vitae to write spells from the Book of Going Forth By Day in a circle around the area the Node will be present. They roll Intel + Bardo vs 3 to ensure ritual success.   Cost: 5 Rouse, Intel + Bardo vs 3  

Level 4 

Boon of Anubis

  The Kindred can ensure a mortal is not Embraced. They must feed from the mortal, and roll a Rouse. If an Embrace is attempted, it will not work, and the victim will survive. This effect only lasts for one night, and must be reapplied with the setting of the sun.   Cost: 1 Rouse  

Bring Forth the Day

  The Kindred can force Kindred in the room around them into daysleep, even if it is still night time. They must roll Rouse, and then roll Resolve + Bardo vs the target's Stamina + Fortitude if applicable. On a success, the targets are forced until daysleep until the sun next sets.   Cost: 2 Rouse  

Level 5 

Ra's Blessing

  The Kindred can walk in temporarily walk in the daylight. The Kindred rolls Rouse, and then rolls Stamina + Bardo vs 5. On a success, the Kindred may endure the sun for 1 hour per margin. At the end of this time, they will be made vulnerable again, and must roll a Frenzy check vs a difficulty of 3.   Cost: 2 Rouse  

Rebirth

  The Kindred may return even from the very grasp of death, resurrecting even from Final Death. Must be used within 60 minutes of Final Death. The Kindred rolls 3 Rouse checks. If they hit Hunger 5 during these checks, the power fails and they do not come back to life. If the Kindred does not hit Hunger 5, then they come back to life. Their Blood Potency is reset to minimum, but they otherwise have full health, and all their skills.   Cost: 3 Rouse