Looking for some crazy mortal shit? Here are some home-brew abilities available only for mortals for you to take a look at!
Necro-Psi
The psychic can talk to the dead
Level 1
Medium
The mortal cannot see, but can speak to spirits. Roll Intelligence + Occult vs 3. On a success can ask or state something to a spirit. Must roll for each question or statement.
Level 2
Spirit Sight
The mortal can see spirits all around them, and can see into the Shadowlands. They cannot see the wider Umbra, just the Shadowlands.
Passive
Level 3
See the Fetter
The mortal can identify Fetters in the environment around them. Roll Intelligence + Occult vs 3. On success, any nearby Fetters are revealed.
Level 4
I Cast Ye Out!
The mortal can exorcise spirits from others, but not from items or places. Roll Intelligence + Occult vs the spirit's Gnosis. On success, the spirit is cast back into the Umbra.
Level 5
Channel Spirit
The mortal can channel a spirit into their body. They lose control of themselves, ceding control to the Storyteller. However, they gain the abilities of the spirit that is possessing them. The mortal may use I Cast Ye Out! to purge a spirit from their own body.
Telekinesis
The psychic may lift things with their mind. The mortal must roll Intelligence + Athletics vs the appropriate pool for resisting mental powers when used against an unwilling target. Automatic against mortals.
- Level 1 - The mortal can lift 2 kg with their mind
- Level 2 - The mortal can lift 10 kg with their mind
- Level 3 - The mortal can lift 100 kg with their mind
- Level 4 - The mortal can lift 250 kg with their mind
- Level 5 - The mortal can lift 500 kg with their mind
Cyberpathy
The psychic can control electronics.
Level 1
EMF Control
The psychic can switch electronic devices on or off. Roll Intelligence + Technology vs 3. On success, the target device switches on or off.
Level 2
Computer Magic
The mortal can operate a computer without being actually at the computer. They must have eyeline to the computer to activate, but can move around afterwards in a limited fashion, for example walking around the same room. Roll Intelligence + Technology vs 3 while looking at a computer.
Level 3
Encrypted Sight
The mortal can access encrypted files with their mind. The mortal must be able to see the device the files are stored, sent, or received on. Then roll Intelligence + Technology vs 5. On success, the mortal can read the file in their mind at will.
Level 4
Network Control
The mortal can access any other machines connected to the same network when they use Computer Magic. The mortal must roll Intelligence + Technology vs 3 to switch from control of one machine to the other, though system wide commands can be issued from the appropriate terminal, such as turning off all security cameras.
Level 5
God in the Machine
The mortal no longer needs line of sight to perform any of their powers. They must only have seen the machine they wish to control one time in person.
Passive
Biocontrol
The psychic can control their own body.
Level 1
Breath Control
The mortal can hold their breath for an inordinate amount of time by entering a trance like state. Roll Stamina +Athletics vs 3. The mortal can hold their brief for one minute per success.
Level 2
Psychic Healing
The mortal can now heal Superficial damage by rolling Stamina. Knives count as Superficial for this mortal, though guns and larger bladed weapons still count as Aggravated. Successes equals the amount healed.
Level 3
Enhanced Body
The mortal can enhance their strength and speed for one scene, or combat sequence. The mortal rolls Stamina + Athletics vs 3. Temporarily raise Strength and Dexterity by 1 Dot for every 2 Successes
Level 4
Pain Control
The mortal can now Soak Superficial. When hit by Superficial, roll Stamina to Soak. Successes equals damage Soaked.
Level 5
Healing Coma
The mortal can now enter a healing coma to avoid death. When health reaches zero from Superficial damage, the mortal enters a form of Torpor. Roll Stamina + Athletics vs 5. The amount of successes equals the amount of days the mortal remains in the Healing Coma. At the end of that time, they wake up at full health. If the mortal fails the roll, they die as normal.
Astral Projection
The physical world cannot be affected while Astral Projecting, but Psychic Powers may still be used.
Level 1
Spirit Sight
The mortal can see into the Umbra. They cannot interact in any way, but they can perceive the spirit world all around them.
Passive
Level 2
Remote Viewing
The mortal can see any space on earth. They must roll Intelligence + Awareness vs 3. On success, the mortal can view any single space on Earth as if hovering above it. They cannot speak, or hear, though they can read lips and see.
Level 3
Projected Consciousness
The mortal may now hear, and speak while using Remote Viewing, or Projected Form.
Passive
Level 4
Projected Form
The mortal can project a translucent image of themselves to anywhere in the world. Roll Intelligence + Awareness vs 3. On success, they may project anywhere in the world. Items cannot be manipulated in this form.
Level 5
Astral Projection
The mortal can project their spirit deep into the Umbra, and traverse the Umbral Realms in a form much like Projected Form. The mortal must roll Intelligence + Awareness vs the local Gauntlet rating. On success, their spirit is thrown into the Umbra. CAUTION: Psychic's spirits can be become lost in the Umbra this way. Use carefully.
Animal Psi
Level 1
Animal Whisperer
The mortal knows the basic intentions, wants and needs of the animal before them. Roll Intelligence + Animal Ken vs 3; successes determine what is learned.
Level 2
Leader of the Pack
The mortal can give simple commands to lower animals. Roll Intelligence + Animal Ken vs 3; on success, the animal will oblige
Level 3
Animal Kin
The mortal can issue more complex commands to animals, that require multiple steps. Roll Intelligence + Animal Ken vs 3; on success the animal will oblige
Level 4
Animal Witness
The mortal can look through the eyes of any animal they have seen before in person. They may only look, not control. Roll Intelligence + Animal Ken vs 3
Level 5
Warg
The mortal can take full control of any animal they have seen before. Roll Intelligence + Animal Ken vs a difficulty of 5; on success, the mortal controls the animal.
Mind Shield
This is its own, specific ability divorced from the other power trees. It costs the same amount as a 2 Dot Power.
The mortal gains a defense against mind intrusion of any kind. Roll Willpower vs the appropriate pool from the attacker. On success, the mortal shields their mind from prying eyes.