Serpentis

Level 1

Snake's Gaze

  The Vampire may paralyze someone with a direct look in the eye.   Cost: None   System: Vampire rolls for resolve + serpentis against the targets stamina + resolve, should the target be a supernatural that is trying to resist it.  

Level 2

Maw of the Serpent

  The Vampire extends her tongue into a fork-like shape that can also work like a whip and deliver a potent venom.   Cost: 1 Rouse   System: Vampire rolls for stamina + serpentis to see how long their tongue gets, with 1 success equaling one meter, tongue works as a melee weapon and delivers a bonus damage of 3. For mortals it also delivers a potent venom that works similar to that of a cobra.  

Level 3

Scale of Heart

  Vampire changes the location of her heart, making staking extra difficult.   Cost: 1 Rouse   System: User rolls Intelligence + Serpentis, the stakers difficulty of staking the vampire, even while held down, is increased by the amount of successes. (Normally difficulty while being held down would be 1)    

Level 4

Cocoon of the Mummy

  The Vampire enters a voluntary torpor like state in which they have a cocoon that can shrug off most damage, they may awaken from this state at anytime, and are aware of their surroundings, however they can't move or use any of the disciplines while in so.   Cost: 1 Rouse   System: Vampire rolls for Wits + Serpentis, with one success equaling 10 health for the cocoon.  

Level 5

Master of Monsters

  The Vampire can summon creatures of their own flesh to act as her warriors.   Cost: 2 Rouse   System: Vampire rolls their health against a difficulty of 3 to summon a monsterling of their own flesh, the monster has half the attributes of the vampire. With each passing usage, difficulty increases by 1. (For example, summoning a second monster would require a difficulty of 4.)  

Typhonic Avatar

  The vampire can assume the form of their Beast, which looks like one of the Typhonic Avatar. Whether it is the form of Set, Sobek, or some other eldritch power.    Cost: 2 Rouse   System: The player receives +2 Strength, +2 Intimidation, and +3 Agg Damage as their modifier, but they also receive -2 to Stealth and -5 to Charisma.