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Dmitri Krezkov

Burgomaster of Krezk   If the characters ask to be let inside Krezk or otherwise draw the attention of the guards on the wall, one of the guards fetches the burgomaster, Dmitri Krezkov (LG male human noble). His ancestors built Krezk at the foot of the abbey after Strahd’s armies conquered the valley.   Dmitri is a lord and expects to be treated like one. He places the safety of his village above the welfare of strangers. He has seen adventurers before and assumes that the characters are Strahd’s allies or enemies; either way, their presence spells trouble for Krezk. Dmitri isn’t prepared to shelter Strahd’s enemies any more than he is willing to humor Strahd’s allies. The only way the characters can earn his favor is to help Krezk in some way, whereupon Dmitri is required by his oath of office and his honor as a Barovian noble to show them hospitality. If the characters ask what they can do, Dmitri asks them to secure a wagonload of wine from the Wizard of Wines winery to the south. His people have been without wine for days, and the next delivery is long overdue.   If the characters force their way into town using magic or strength of arms, Dmitri tells his guards to stand down, hoping to avoid bloodshed, and does everything he can to expedite the characters’ departure.   A character who succeeds on a DC 12 Wisdom (Insight) check can discern that Dmitri is trying to hide the fact that he is distraught. He is grieving over the natural death of his youngest son, Ilya—the last of his children (see area S3).   In Something Old Special Event: he is extremely grateful to the Abbot if his son is resurrected and feels that he misjudged the Abbot.    In Something Borrowed:  Anna Krezkova (LG female human noble) bids her husband farewell and leaves with two guards, four commoners, and a mule laden with provisions. If the characters are present, the burgomaster urges them to provide escort. If they agree, check for random encounters as they make their way along the Old Svalich Road, as normal. If the guards at Vallaki’s gates can be convinced to let them in, Anna and the characters can begin searching for a bridal gown or a dressmaker. Local dressmakers are willing to fashion a gown for 50 gp, but Anna can’t afford it, and the dress won’t be finished in time. The dressmakers are quick to point out that Baroness Lydia Petrovna, the wife of Vallaki’s burgomaster, owns a beautiful white bridal gown (see chapter 5, area N3p). The baroness, eager to please, is willing to give up her dress for a good cause, although her husband won’t allow it and could care less about Krezk’s problems.   If the characters don’t accompany Anna on her quest, her expedition falls prey to the perils of the wilderness and never returns. Krezkov sends more villagers to find them, and these villagers are also lost. Unwilling to risk any more lives, Krezkov visits the abbey for the first time in his life and makes a desperate plea to the Abbot, who ignores the plea. Characters can escort the burgomaster to the abbey or eavesdrop on the burgomaster’s conversation with the Abbot. If they do, they hear the Abbot promise “divine retribution” as punishment.   The evening after the burgomaster’s visit, the Abbot releases all the mongrelfolk in the abbey’s madhouse (area S15) and sets them on the village. They steal pigs, chickens, and anything else that’s edible. None of the villagers are harmed, but their food supplies are depleted, and 2d6 mongrelfolk are killed. The surviving mongrelfolk return to the abbey with their plunder. The burgomaster is so distraught that he hangs himself from the rafters of his cottage a few days later.
Children

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