Name |
Represents |
Artifact |
The importance of some physical object that must be obtained, protected, or destroyed at all costs |
Beast |
Great rage or passion; something bestial or malevolent hiding in plain sight or lurking just below the surface |
Broken One |
Defeat, failure, and despair; the loss of something or someone important, without which one feels incomplete |
Darklord |
A single, powerful individual of an evil nature, one whose goals have enormous and far-reaching consequences |
Donjon |
Isolation and imprisonment; being so conservative in thinking as to be a prisoner of one's own beliefs |
Ghost |
The looming past; the return of an old enemy or the discovery of a secret buried long ago |
Executioner |
The imminent death of one rightly or wrongly convicted of a crime; false accusations and unjust prosecution |
Horseman |
Death; disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline |
Innocent |
A being of great importance whose life is in danger (who might be helpless or simply unaware of the peril) |
Marionette |
The presence of a spy or a minion of some greater power; an encounter with a puppet or an underling |
Mists |
Something unexpected or mysterious that can't be avoided; a great quest or journey that will try one's spirit |
Raven |
A hidden source of information; a fortunate turn of events; a secret potential for good |
Seer |
Inspiration and keen intellect; a future event, the outcome of which will hinge on a clever mind |
Tempter |
One who has been compromised or led astray by temptation or foolishness; one who tempts others for evil ends |
Card |
Name |
Represents |
Master of swords |
Warrior |
Strength and force personified; violence; those who use force to accomplish their goals |
One of swords |
Avenger |
Justice and revenge for great wrongs; those on a quest to rid the world of great evil |
Two of swords |
Paladin |
Just and noble warriors; those who live by a code of honor and integrity |
Three of swords |
Soldier |
War and sacrifice; the stamina to endure great hardship |
Four of swords |
Mercenary |
Inner strength and fortitude; those who fight for power or wealth |
Five of swords |
Myrmidon |
Great heroes; a sudden reversal of fate; the triumph of the underdog over a mighty enemy |
Six of swords |
Berserker |
The brutal and barbaric side of warfare; blood lust; those with a bestial nature |
Seven of swords |
Hooded One |
Bigotry, intolerance, and xenophobia; a mysterious presence or newcomer |
Eight of swords |
Dictator |
All that is wrong with government and leadership; those who rule through fear and violence |
Nine of swords |
Torturer |
The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic |
Card |
Name |
Represents |
Master of stars |
Wizard |
Mystery and riddles; the unknown; those who crave magical power and great knowledge |
One of stars |
Transmuter |
A new discovery; the coming of unexpected things; unforeseen consequences and chaos |
Two of stars |
Diviner |
The pursuit of knowledge tempered by wisdom; truth and honesty; sages and prophecy |
Three of stars |
Enchanter |
Inner turmoil that comes from confusion, fear of failure, or false information |
Four of stars |
Abjurer |
Those guided by logic and reasoning; warns of an overlooked clue or piece of information |
Five of stars |
Elementalist |
The triumph of nature over civilization; natural disasters and bountiful harvests |
Six of stars |
Evoker |
Magical or supernatural power that can't be controlled; magic for destructive ends |
Seven of stars |
Illusionist |
Lies and deceit; grand conspiracies; secret societies; the presence of a dupe or a saboteur |
Eight of stars |
Necromancer |
Unnatural events and unhealthy obsessions; those who follow a destructive path |
Nine of stars |
Conjurer |
The coming of an unexpected supernatural threat; those who think of themselves as gods |
Card |
Name |
Represents |
Master of coins |
Rogue |
Anyone for whom money is important; those who believe money is the key to their success |
One of coins |
Swashbuckler |
Those who like money yet give it up freely; likable rogues and rapscallions |
Two of coins |
Philanthropist |
Charity and giving on a grand scale; those who use wealth to fight evil and sickness |
Three of coins |
Trader |
Commerce; smuggling and black markets; fair and equitable trades |
Four of coins |
Merchant |
A rare commodity or business opportunity; deceitful or dangerous business transactions |
Five of coins |
Guild Member |
Like-minded individuals joined together in a common goal; pride in one's work |
Six of coins |
Begger |
Sudden change in economic status or fortune |
Seven of coins |
Thief |
Those who steal or burgle; a loss of property, beauty, innocence, friendship, or reputation |
Eight of coins |
Tax Collector |
Corruption; honesty in an otherwise corrupt government or organization |
Nine of coins |
Miser |
Hoarded wealth; those who are irreversibly unhappy or who think money is meaningless |
Card |
Name |
Represents |
Master of glyphs |
Priest |
Enlightenment; those who follow a deity, a system of values, or a higher purpose |
One of glyphs |
Monk |
Serenity; inner strength and self-reliance; supreme confidence bereft of arrogance |
Two of glyphs |
Missionary |
Those who spread wisdom and faith to others; warnings of the spread of fear and
ignorance |
Three of glyphs |
Healer |
Healing a contagious illness, disease, or curse; those who practice the healing arts |
Four of glyphs |
Shepherd |
Those who protect others; one who bears a burden far too great to be shouldered alone |
Five of glyphs |
Druid |
The ambivalence and cruelty of nature and those who feel drawn to it; inner turmoil |
Six of glyphs |
Anarchist |
A fundamental change brought on by one whose beliefs are being put to the test |
Seven of glyphs |
Charlatan |
Liars; those who profess to believe one thing but actually believe another |
Eight of glyphs |
Bishop |
Strict adherence to a code or a belief; those who plot, plan, and scheme |
Nine of glyphs |
Traitor |
Betrayal by someone close and trusted; a weakening or loss of faith |
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