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MISTS OF RAVENLOFT

A deadly fog surrounds the lands of Barovia, imprisoning all creatures that lie within the realm. Even flying beasts are subject to this unnatural law.   
EFFECTS OF THE FOG
  • A creature that starts its turn in the fog must succeed on a DC20 CON saving throw or gain one level of exhaustion (as per the PHB Appendix A). This exhaustion can't be removed while the creature is in the fog.
  • No matter the direction travelled within the mists, or how far, a creature will always find itself back in Barovia.
  • The area within the fog itself has the heavily obscured rule (as per the PHB Chapter 8).

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