PARRIWIMPLE
Medium humanoid (any race), lawful good
Armor Class 14 (studded leather)
Hit Points 112 ( 15d8+45 )
Speed
30ft
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 ( 2d6+4 ) piercing damage, or 13 ( 2d8+4 ) piercing damage if used with two hands to make a melee attack.
Unarmed Strike. Melee Attack: +7 to hit, one target. Hit: 2d4+4
Reactions
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Comments