BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dragonborn

The dragonborn walk proudly through a world that greets them with fearful incomprehension. The dragonborn first appeared during the Sloughing-Off, although whether they were born naturally or created is a matter of debate.  

Description

Dragonborn resemble humanoid dragons. They stand upright, and are covered in scales similar to a dragon, but they do not possess a dragon's tail. A typical dragonborn's scales can be a wide variety of colors. Unlike the dragons' coloring schemes, a dragonborn's schemes rarely betray the dragonborn's abilities, including its breath weapon. Most dragonborn have very fine scales over most of their body, which take on almost a leather look, with much larger scales on their forearms, lower legs and feet, shoulders, and thighs.  

Population Distribution

While dragonborn populations are quite distributed, the dragonborn population of New Crobuzon is concentrated in the semi-autonomous Glasshouse, a massive dome inside the Riverskin District that contains several multi-storied buildings. Other dragonborn settlements include the city of Dreer Samheer and surrounding villages.   Ability Scores: Choose three +1
Size: Medium
Speed: 30 ft
Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can't use it again until you complete a short or long rest.
Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
Languages. Common and Draconic.

Remove these ads. Join the Worldbuilders Guild